#[repr(u32)]pub enum Mobility {
Static = 0,
Stationary = 1,
Dynamic = 2,
}
Expand description
Mobility defines a group for scene node which has direct impact on performance and capabilities of nodes.
Variants§
Static = 0
Transform cannot be changed.
§Scene and performance.
Nodes with Static mobility should be used all the time you need unchangeable node. Such nodes will have maximum optimization during the rendering.
§Meshes
Static meshes will be baked into larger blocks to reduce draw call count per frame. Also static meshes will participate in lightmap generation.
§Lights
Static lights will be baked in lightmap. They lit only static geometry! Specular lighting is not supported.
Stationary = 1
Transform cannot be changed, but other node-dependent properties are changeable.
§Scene and performance.
§Meshes
Same as Static.
§Lights
Stationary lights have complex route for shadows:
- Shadows from Static/Stationary meshes will be baked into lightmap.
- Shadows from Dynamic lights will be re-rendered each frame into shadow map. Stationary lights support specular lighting.
Dynamic = 2
Transform can be freely changed.
§Scene and performance.
Dynamic mobility should be used only for the objects that are designed to be moving in the scene, for example - objects with physics, or dynamic lights, etc.
Trait Implementations§
Source§impl Ord for Mobility
impl Ord for Mobility
Source§impl PartialOrd for Mobility
impl PartialOrd for Mobility
Source§impl Reflect for Mobilitywhere
Self: 'static,
impl Reflect for Mobilitywhere
Self: 'static,
fn source_path() -> &'static str
fn type_name(&self) -> &'static str
fn doc(&self) -> &'static str
Source§fn assembly_name(&self) -> &'static str
fn assembly_name(&self) -> &'static str
#[derive(Reflect)]
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fn as_any_mut(&mut self, func: &mut dyn FnMut(&mut dyn Any))
fn as_reflect(&self, func: &mut dyn FnMut(&dyn Reflect))
fn as_reflect_mut(&mut self, func: &mut dyn FnMut(&mut dyn Reflect))
fn fields(&self, func: &mut dyn FnMut(&[&dyn Reflect]))
fn fields_mut(&mut self, func: &mut dyn FnMut(&mut [&mut dyn Reflect]))
fn field(&self, name: &str, func: &mut dyn FnMut(Option<&dyn Reflect>))
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fn as_array_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectArray + 'static)>), )
fn as_list(&self, func: &mut dyn FnMut(Option<&(dyn ReflectList + 'static)>))
fn as_list_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectList + 'static)>), )
fn as_inheritable_variable( &self, func: &mut dyn FnMut(Option<&(dyn ReflectInheritableVariable + 'static)>), )
fn as_inheritable_variable_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectInheritableVariable + 'static)>), )
fn as_hash_map( &self, func: &mut dyn FnMut(Option<&(dyn ReflectHashMap + 'static)>), )
fn as_hash_map_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectHashMap + 'static)>), )
Source§impl VariantNames for Mobility
impl VariantNames for Mobility
Source§impl Visit for Mobility
impl Visit for Mobility
Source§fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
impl Copy for Mobility
impl Eq for Mobility
impl StructuralPartialEq for Mobility
Auto Trait Implementations§
impl Freeze for Mobility
impl RefUnwindSafe for Mobility
impl Send for Mobility
impl Sync for Mobility
impl Unpin for Mobility
impl UnwindSafe for Mobility
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impl<T> AsyncTaskResult for T
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impl<T> BorrowMut<T> for Twhere
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impl<Q, K> Comparable<K> for Q
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T: Any,
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T: Any,
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