pub trait AnimationPoseExt {
// Required methods
fn apply_internal(&self, nodes: &mut NodePool);
fn apply(&self, graph: &mut Graph);
fn apply_with<C>(&self, graph: &mut Graph, callback: C)
where C: FnMut(&mut Node, Handle<Node>, &NodePose);
}Expand description
Extension trait for AnimationPose.
Required Methods§
Sourcefn apply_internal(&self, nodes: &mut NodePool)
fn apply_internal(&self, nodes: &mut NodePool)
Tries to set each value to the each property from the animation pose to respective scene nodes.
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.