pub struct MatrixStorage { /* private fields */ }
Expand description
Generic, texture-based, storage for matrices with somewhat unlimited capacity.
§Motivation
Why it uses textures instead of SSBO? This could be done with SSBO, but it is not available on macOS because SSBO was added only in OpenGL 4.3, but macOS support up to OpenGL 4.1.
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Source§impl MatrixStorage
impl MatrixStorage
Sourcepub fn new(server: &dyn GraphicsServer) -> Result<Self, FrameworkError>
pub fn new(server: &dyn GraphicsServer) -> Result<Self, FrameworkError>
Creates a new matrix storage.
Sourcepub fn texture(&self) -> &Rc<RefCell<dyn GpuTexture>>
pub fn texture(&self) -> &Rc<RefCell<dyn GpuTexture>>
Returns matrix storage texture.
Auto Trait Implementations§
impl Freeze for MatrixStorage
impl !RefUnwindSafe for MatrixStorage
impl !Send for MatrixStorage
impl !Sync for MatrixStorage
impl Unpin for MatrixStorage
impl !UnwindSafe for MatrixStorage
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