pub struct GlProgram {
pub id: <Context as HasContext>::Program,
/* private fields */
}
Fields§
§id: <Context as HasContext>::Program
Implementations§
Source§impl GlProgram
impl GlProgram
pub fn from_source_and_properties( server: &GlGraphicsServer, program_name: &str, vertex_source: &str, fragment_source: &str, resources: &[ShaderResourceDefinition], ) -> Result<GlProgram, FrameworkError>
pub fn from_source( server: &GlGraphicsServer, name: &str, vertex_source: &str, fragment_source: &str, ) -> Result<GlProgram, FrameworkError>
pub fn uniform_location_internal( &self, name: &ImmutableString, ) -> Option<UniformLocation>
Trait Implementations§
Source§impl GpuProgram for GlProgram
impl GpuProgram for GlProgram
fn uniform_location( &self, name: &ImmutableString, ) -> Result<UniformLocation, FrameworkError>
fn uniform_block_index( &self, name: &ImmutableString, ) -> Result<usize, FrameworkError>
Auto Trait Implementations§
impl !Freeze for GlProgram
impl !RefUnwindSafe for GlProgram
impl !Send for GlProgram
impl !Sync for GlProgram
impl Unpin for GlProgram
impl !UnwindSafe for GlProgram
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