pub struct SurfaceInstanceData {
pub world_transform: Matrix4<f32>,
pub bone_matrices: Vec<Matrix4<f32>>,
pub blend_shapes_weights: Vec<f32>,
pub element_range: ElementRange,
pub node_handle: Handle<Node>,
}
Expand description
A set of data of a surface for rendering.
Fields§
§world_transform: Matrix4<f32>
A world matrix.
bone_matrices: Vec<Matrix4<f32>>
A set of bone matrices.
blend_shapes_weights: Vec<f32>
A set of weights for each blend shape in the surface.
element_range: ElementRange
A range of elements of the instance. Allows you to draw either the full range (ElementRange::Full
)
of the graphics primitives from the surface data or just a part of it (ElementRange::Specific
).
node_handle: Handle<Node>
A handle of a node that emitted this surface data. Could be none, if there’s no info about scene node.
Auto Trait Implementations§
impl Freeze for SurfaceInstanceData
impl !RefUnwindSafe for SurfaceInstanceData
impl Send for SurfaceInstanceData
impl Sync for SurfaceInstanceData
impl Unpin for SurfaceInstanceData
impl !UnwindSafe for SurfaceInstanceData
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