pub struct MaterialPropertyGroup { /* private fields */ }
Expand description
Property group stores a bunch of named values of a fixed set of types, that will be used for rendering with some shader.
Implementations§
Source§impl MaterialPropertyGroup
impl MaterialPropertyGroup
pub const PROPERTIES: &'static str = "properties"
Source§impl MaterialPropertyGroup
impl MaterialPropertyGroup
Sourcepub fn property_ref(
&self,
name: impl Into<ImmutableString>,
) -> Option<&MaterialProperty>
pub fn property_ref( &self, name: impl Into<ImmutableString>, ) -> Option<&MaterialProperty>
Sourcepub fn property_mut(
&mut self,
name: impl Into<ImmutableString>,
) -> Option<&mut MaterialProperty>
pub fn property_mut( &mut self, name: impl Into<ImmutableString>, ) -> Option<&mut MaterialProperty>
Sourcepub fn set_property(
&mut self,
name: impl Into<ImmutableString>,
new_value: impl Into<MaterialProperty>,
)
pub fn set_property( &mut self, name: impl Into<ImmutableString>, new_value: impl Into<MaterialProperty>, )
Sets new value of the property with given name.
§Type checking
This method does not check if the property exists in the shader nor its type. Validation happens in the renderer, when it tries to use the property group. This is made for performance reasons.
§Example
let mut group = MaterialPropertyGroup::default();
group.set_property("diffuseColor", Color::WHITE);
Sourcepub fn unset_property(
&mut self,
name: impl Into<ImmutableString>,
) -> Option<MaterialProperty>
pub fn unset_property( &mut self, name: impl Into<ImmutableString>, ) -> Option<MaterialProperty>
Removes the property from the group. The renderer will use shader defaults for this property.
Sourcepub fn properties(&self) -> &FxHashMap<ImmutableString, MaterialProperty>
pub fn properties(&self) -> &FxHashMap<ImmutableString, MaterialProperty>
Returns immutable reference to internal property storage.
Trait Implementations§
Source§impl Clone for MaterialPropertyGroup
impl Clone for MaterialPropertyGroup
Source§fn clone(&self) -> MaterialPropertyGroup
fn clone(&self) -> MaterialPropertyGroup
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for MaterialPropertyGroup
impl Debug for MaterialPropertyGroup
Source§impl Default for MaterialPropertyGroup
impl Default for MaterialPropertyGroup
Source§fn default() -> MaterialPropertyGroup
fn default() -> MaterialPropertyGroup
Returns the “default value” for a type. Read more
Source§impl Reflect for MaterialPropertyGroup
impl Reflect for MaterialPropertyGroup
fn source_path() -> &'static str
fn type_name(&self) -> &'static str
fn doc(&self) -> &'static str
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fn as_hash_map_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectHashMap + 'static)>), )
Source§impl Visit for MaterialPropertyGroup
impl Visit for MaterialPropertyGroup
Source§fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
Read or write this value, depending on whether Visitor::is_reading() is true or false. Read more
Auto Trait Implementations§
impl Freeze for MaterialPropertyGroup
impl RefUnwindSafe for MaterialPropertyGroup
impl Send for MaterialPropertyGroup
impl Sync for MaterialPropertyGroup
impl Unpin for MaterialPropertyGroup
impl UnwindSafe for MaterialPropertyGroup
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