Enum WindowMessage

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pub enum WindowMessage {
Show 15 variants Open { center: bool, focus_content: bool, }, OpenAt { position: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>, focus_content: bool, }, OpenAndAlign { relative_to: Handle<UiNode>, horizontal_alignment: HorizontalAlignment, vertical_alignment: VerticalAlignment, margin: Thickness, modal: bool, focus_content: bool, }, OpenModal { center: bool, focus_content: bool, }, Close, Minimize(bool), Maximize, CanMinimize(bool), CanClose(bool), CanResize(bool), MoveStart, Move(Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>), MoveEnd, Title(WindowTitle), SafeBorderSize(Option<Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>>),
}
Expand description

A set of possible messages that can be used to modify the state of a window or listen to changes in the window.

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Open

Opens a window.

Fields

§center: bool

A flag that defines whether the window should be centered or not.

§focus_content: bool

A flag that defines whether the content of the window should be focused when the window is opening.

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OpenAt

Opens a window at the given local coordinates.

Fields

§position: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>
§focus_content: bool

A flag that defines whether the content of the window should be focused when the window is opening.

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OpenAndAlign

Opens a window (optionally modal) and aligns it relative the to the given node.

Fields

§relative_to: Handle<UiNode>

A handle of a node to which the sender of this message should be aligned to.

§horizontal_alignment: HorizontalAlignment

Horizontal alignment of the widget.

§vertical_alignment: VerticalAlignment

Vertical alignment of the widget.

§margin: Thickness

Margins for each side.

§modal: bool

Should the window be opened in modal mode or not.

§focus_content: bool

A flag that defines whether the content of the window should be focused when the window is opening.

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OpenModal

Opens window in modal mode. Modal mode does not blocks current thread, instead it just restricts mouse and keyboard events only to window so other content is not clickable/type-able. Closing a window removes that restriction.

Fields

§center: bool

A flag that defines whether the window should be centered or not.

§focus_content: bool

A flag that defines whether the content of the window should be focused when the window is opening.

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Close

Closes a window.

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Minimize(bool)

Minimizes a window - it differs from classic minimization in window managers, instead of putting window in system tray, it just collapses internal content panel.

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Maximize

Forces the window to take the inner size of main application window.

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CanMinimize(bool)

Whether or not window can be minimized by _ mark. false hides _ mark.

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CanClose(bool)

Whether or not window can be closed by X mark. false hides X mark.

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CanResize(bool)

Whether or not window can be resized by resize grips.

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MoveStart

Indicates that move has been started. You should never send this message by hand.

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Move(Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>)

Moves window to a new position in local coordinates.

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MoveEnd

Indicated that move has ended. You should never send this message by hand.

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Title(WindowTitle)

Sets new window title.

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SafeBorderSize(Option<Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>>)

Safe border size defines “part” of a window that should always be on screen when dragged. It is used to prevent moving window outside of main application window bounds, to still be able to drag it.

Implementations§

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impl WindowMessage

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pub fn open( destination: Handle<UiNode>, direction: MessageDirection, center: bool, focus_content: bool, ) -> UiMessage

Creates WindowMessage::Open message.

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pub fn open_at( destination: Handle<UiNode>, direction: MessageDirection, position: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>, focus_content: bool, ) -> UiMessage

Creates WindowMessage::OpenAt message.

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pub fn open_and_align( destination: Handle<UiNode>, direction: MessageDirection, relative_to: Handle<UiNode>, horizontal_alignment: HorizontalAlignment, vertical_alignment: VerticalAlignment, margin: Thickness, modal: bool, focus_content: bool, ) -> UiMessage

Creates WindowMessage::OpenAndAlign message.

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pub fn open_modal( destination: Handle<UiNode>, direction: MessageDirection, center: bool, focus_content: bool, ) -> UiMessage

Creates WindowMessage::OpenModal message.

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pub fn close( destination: Handle<UiNode>, direction: MessageDirection, ) -> UiMessage

Creates WindowMessage::Close message.

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pub fn minimize( destination: Handle<UiNode>, direction: MessageDirection, value: bool, ) -> UiMessage

Creates WindowMessage::Minimize message.

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pub fn maximize( destination: Handle<UiNode>, direction: MessageDirection, ) -> UiMessage

Creates WindowMessage::Maximize message.

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pub fn can_minimize( destination: Handle<UiNode>, direction: MessageDirection, value: bool, ) -> UiMessage

Creates WindowMessage::CanMinimize message.

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pub fn can_close( destination: Handle<UiNode>, direction: MessageDirection, value: bool, ) -> UiMessage

Creates WindowMessage::CanClose message.

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pub fn can_resize( destination: Handle<UiNode>, direction: MessageDirection, value: bool, ) -> UiMessage

Creates WindowMessage::CanResize message.

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pub fn move_start( destination: Handle<UiNode>, direction: MessageDirection, ) -> UiMessage

Creates WindowMessage::MoveStart message.

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pub fn move_to( destination: Handle<UiNode>, direction: MessageDirection, value: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>, ) -> UiMessage

Creates WindowMessage::Move message.

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pub fn move_end( destination: Handle<UiNode>, direction: MessageDirection, ) -> UiMessage

Creates WindowMessage::MoveEnd message.

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pub fn title( destination: Handle<UiNode>, direction: MessageDirection, value: WindowTitle, ) -> UiMessage

Creates WindowMessage::Title message.

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pub fn safe_border_size( destination: Handle<UiNode>, direction: MessageDirection, value: Option<Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>>, ) -> UiMessage

Trait Implementations§

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impl Clone for WindowMessage

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fn clone(&self) -> WindowMessage

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for WindowMessage

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for WindowMessage

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fn eq(&self, other: &WindowMessage) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for WindowMessage

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