pub enum WidgetMessage {
Show 55 variants
MouseDown {
pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
button: MouseButton,
},
MouseUp {
pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
button: MouseButton,
},
MouseMove {
pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
state: MouseState,
},
MouseWheel {
pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
amount: f32,
},
MouseLeave,
MouseEnter,
Text(String),
KeyDown(KeyCode),
KeyUp(KeyCode),
Focus,
Unfocus,
DragStarted(Handle<UiNode>),
DragOver(Handle<UiNode>),
Drop(Handle<UiNode>),
Topmost,
Lowermost,
Unlink,
Remove,
LinkWith(Handle<UiNode>),
LinkWithReverse(Handle<UiNode>),
ReplaceChildren(Vec<Handle<UiNode>>),
Background(StyledProperty<Brush>),
Foreground(StyledProperty<Brush>),
Name(String),
Width(f32),
Height(f32),
VerticalAlignment(VerticalAlignment),
HorizontalAlignment(HorizontalAlignment),
MaxSize(Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>),
MinSize(Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>),
Row(usize),
Column(usize),
Margin(Thickness),
HitTestVisibility(bool),
Visibility(bool),
ZIndex(usize),
DesiredPosition(Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>),
Align {
relative_to: Handle<UiNode>,
horizontal_alignment: HorizontalAlignment,
vertical_alignment: VerticalAlignment,
margin: Thickness,
},
Enabled(bool),
Center,
AdjustPositionToFit,
Cursor(Option<CursorIcon>),
Opacity(Option<f32>),
LayoutTransform(Matrix<f32, Const<3>, Const<3>, ArrayStorage<f32, 3, 3>>),
RenderTransform(Matrix<f32, Const<3>, Const<3>, ArrayStorage<f32, 3, 3>>),
DoubleClick {
button: MouseButton,
},
ContextMenu(Option<RcUiNodeHandle>),
Tooltip(Option<RcUiNodeHandle>),
TouchStarted {
pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
force: Option<Force>,
id: u64,
},
TouchEnded {
pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
id: u64,
},
TouchMoved {
pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
force: Option<Force>,
id: u64,
},
TouchCancelled {
pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
id: u64,
},
DoubleTap {
pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
force: Option<Force>,
id: u64,
},
SortChildren(SortingPredicate),
Style(Resource<Style>),
}
Expand description
A set of messages for any kind of widgets (including user controls). These messages provides basic communication elements of the UI library.
Variants§
MouseDown
Initiated when user clicks on a widget’s geometry.
Direction: From UI.
Fields
A button that was pressed.
MouseUp
Initiated when user releases mouse button while cursor is over widget’s geometry.
Direction: From UI.
Fields
A button that was released.
MouseMove
Initiated when user moves cursor over widget’s geometry.
Direction: From/To UI.
Fields
pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>
New position of cursor in screen coordinates.
state: MouseState
State of mouse buttons.
MouseWheel
Initiated when user scrolls mouse wheel while cursor is over widget’s geometry.
Direction: From/To UI.
Fields
MouseLeave
Initiated when cursor leaves geometry of a widget.
Direction: From UI.
MouseEnter
Initiated when cursor enters geometry of a widget.
Direction: From UI.
Text(String)
Initiated when widget is in focus and user types something on a keyboard.
Direction: From/To UI.
KeyDown(KeyCode)
Initiated when widget is in focus and user presses a button on a keyboard.
Direction: From UI.
KeyUp(KeyCode)
Initiated when widget is in focus and user releases a button on a keyboard.
Direction: From UI.
Focus
Initiated when widget received focus (when direction is MessageDirection::FromWidget
). In most cases focus is received
by clicking on widget. You can request focus explicitly by sending this message to a widget with MessageDirection::ToWidget
Direction: From UI/To UI.
Unfocus
Initiated when widget has lost its focus (when direction is MessageDirection::FromWidget
). Can be used to
removed focus from widget if sent with MessageDirection::ToWidget
Direction: From UI/To UI.
DragStarted(Handle<UiNode>)
Initiated when dragging of a widget has started.
Direction: From UI.
DragOver(Handle<UiNode>)
Initiated when user drags a widget over some other widget.
Direction: From UI.
Drop(Handle<UiNode>)
Initiated when user drops a widget onto some other widget.
Direction: From UI.
Topmost
A request to make widget topmost. Widget can be made topmost only in the same hierarchy level only!
Direction: From/To UI.
Lowermost
A request to make widget lowermost. Widget can be made lowermost only in the same hierarchy level only!
Direction: From/To UI.
Unlink
A request to detach widget from its current parent and attach to root canvas.
Direction: From/To UI.
Remove
A request to delete widget with all its children widgets. All handles to a node and its children will be invalid after processing such message!
Direction: From/To UI.
LinkWith(Handle<UiNode>)
A request to link initiator with specified widget.
Direction: From/To UI.
LinkWithReverse(Handle<UiNode>)
A request to link initiator with specified widget and put it in front of children list.
Direction: From/To UI.
ReplaceChildren(Vec<Handle<UiNode>>)
A request to delete all the children widgets and replace them with the given nodes as the new child nodes.
Direction: To UI.
Background(StyledProperty<Brush>)
A request to change background brush of a widget. Background brushes are used to fill volume of widgets.
Direction: From/To UI
Foreground(StyledProperty<Brush>)
A request to change foreground brush of a widget. Foreground brushes are used for text, borders and so on.
Direction: From/To UI
Name(String)
A request to change name of a widget. Name is given to widget mostly for debugging purposes.
Direction: From/To UI
Width(f32)
A request to set width of a widget. In most cases there is no need to explicitly set width of a widget, because fyrox-ui uses automatic layout engine which will correctly calculate desired width of a widget.
Direction: From/To UI
Height(f32)
A request to set height of a widget. In most cases there is no need to explicitly set height of a widget, because fyrox-ui uses automatic layout engine which will correctly calculate desired height of a widget.
Direction: From/To UI
VerticalAlignment(VerticalAlignment)
A request to set vertical alignment of a widget. Vertical alignment tells where to put widget in the parent widget’s bounds in vertical direction.
Direction: From/To UI
HorizontalAlignment(HorizontalAlignment)
A request to set horizontal alignment of a widget. Horizontal alignment tells where to put widget in the parent widget’s bounds in horizontal direction.
Direction: From/To UI
MaxSize(Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>)
A request to set maximum size of widget. Maximum size restricts size of a widget during layout pass. For example you can set maximum size to a button which was placed into a grid’s cell, if maximum size wouldn’t be set, button would be stretched to fill entire cell.
Direction: From/To UI
MinSize(Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>)
A request to set minimum size of widget. Minimum size restricts size of a widget during layout pass. For example you can set minimum size to a button which was placed into a grid’s cell, if minimum size wouldn’t be set, button would be compressed to fill entire cell.
Direction: From/To UI
Row(usize)
A request to set row number of a grid to which widget should belong to.
Direction: From/To UI
§Notes
This is bad API and it should be changed in future. Grid should have explicit list of pairs (row, child) instead of this indirect attachment.
Column(usize)
A request to set column number of a grid to which widget should belong to.
Direction: From/To UI
§Notes
This is bad API and it should be changed in future. Grid should have explicit list of pairs (column, child) instead of this indirect attachment.
Margin(Thickness)
A request to set new margin of widget. Margin could be used to add some free space around widget to make UI look less dense.
Direction: From/To UI
HitTestVisibility(bool)
A request to set new state hit test visibility. If set to false, widget will become “non-clickable”. It is useful for decorations which should be transparent for mouse events.
Direction: From/To UI
Visibility(bool)
A request to set new visibility of a widget. Widget can be either visible or not. Invisible widgets does not take space in layout pass and collapsed to a point.
Direction: From/To UI
ZIndex(usize)
A request to set new z index of a widget. Z index is used to change drawing order of widgets. Please note that it works only in same hierarchy level, which means that it is impossible to set z index to 9999 (or similar huge value) to force widget to be drawn on top of everything.
Direction: From/To UI
DesiredPosition(Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>)
A request to set new desired position of a widget. It is called “desired” because layout system may ignore it and set some other position. Desired position works with a combination of a layout panel that supports direct coordinated (Canvas for example).
Direction: From/To UI
Align
Aligns the widget in the specified widget’s bounds using the given options. It can be used only if the widget is a child of a container, that supports arbitrary positions (such as Canvas).
Fields
relative_to: Handle<UiNode>
A handle of a node to which the sender of this message should be aligned to.
horizontal_alignment: HorizontalAlignment
Horizontal alignment of the widget.
vertical_alignment: VerticalAlignment
Vertical alignment of the widget.
Enabled(bool)
A request to enable or disable widget. Disabled widget won’t receive mouse events and may look differently (it is defined by internal styling).
Direction: From/To UI
Center
A request to set desired position at center in local coordinates.
Direction: From/To UI
AdjustPositionToFit
A request to adjust widget’s position to fit in parent’s bounds.
Cursor(Option<CursorIcon>)
A request to set new cursor icon for widget.
Direction: From/To UI
Opacity(Option<f32>)
A request to set new opacity for widget.
Direction: From/To UI
LayoutTransform(Matrix<f32, Const<3>, Const<3>, ArrayStorage<f32, 3, 3>>)
A request to set new layout transform.
RenderTransform(Matrix<f32, Const<3>, Const<3>, ArrayStorage<f32, 3, 3>>)
A request to set new render transform.
DoubleClick
A double click of a mouse button has occurred on a widget.
Fields
A button, that was double-clicked.
ContextMenu(Option<RcUiNodeHandle>)
A request to set new context menu for a widget. Old context menu will be removed only if its reference counter was 1.
Tooltip(Option<RcUiNodeHandle>)
A request to set new tooltip for a widget. Old tooltip will be removed only if its reference counter was 1.
TouchStarted
Initiated when user places finger on the screen.
Direction: From UI.
Fields
TouchEnded
Initiated when user removes finger from the screen.
Direction: From UI.
Fields
TouchMoved
Initiated when user drags their finger across the screen.
Direction: From UI.
Fields
TouchCancelled
Initiated when user cancels their touch event.
Direction: From UI.
Fields
DoubleTap
Initiated when user taps the screen two or more times in rapid succession.
Direction: From UI.
Fields
SortChildren(SortingPredicate)
Sorts children widgets of a widget.
Direction: To UI.
Style(Resource<Style>)
Applies a style to the widget.
Implementations§
Source§impl WidgetMessage
impl WidgetMessage
Sourcepub fn remove(
destination: Handle<UiNode>,
direction: MessageDirection,
) -> UiMessage
pub fn remove( destination: Handle<UiNode>, direction: MessageDirection, ) -> UiMessage
Creates WidgetMessage::Remove
message.
Sourcepub fn unlink(
destination: Handle<UiNode>,
direction: MessageDirection,
) -> UiMessage
pub fn unlink( destination: Handle<UiNode>, direction: MessageDirection, ) -> UiMessage
Creates WidgetMessage::Unlink
message.
Sourcepub fn link(
destination: Handle<UiNode>,
direction: MessageDirection,
value: Handle<UiNode>,
) -> UiMessage
pub fn link( destination: Handle<UiNode>, direction: MessageDirection, value: Handle<UiNode>, ) -> UiMessage
Creates WidgetMessage::LinkWith
message.
Sourcepub fn link_reverse(
destination: Handle<UiNode>,
direction: MessageDirection,
value: Handle<UiNode>,
) -> UiMessage
pub fn link_reverse( destination: Handle<UiNode>, direction: MessageDirection, value: Handle<UiNode>, ) -> UiMessage
Creates WidgetMessage::LinkWithReverse
message.
Sourcepub fn replace_children(
destination: Handle<UiNode>,
direction: MessageDirection,
value: Vec<Handle<UiNode>>,
) -> UiMessage
pub fn replace_children( destination: Handle<UiNode>, direction: MessageDirection, value: Vec<Handle<UiNode>>, ) -> UiMessage
Creates WidgetMessage::ReplaceChildren
message.
Sourcepub fn background(
destination: Handle<UiNode>,
direction: MessageDirection,
value: StyledProperty<Brush>,
) -> UiMessage
pub fn background( destination: Handle<UiNode>, direction: MessageDirection, value: StyledProperty<Brush>, ) -> UiMessage
Creates WidgetMessage::Background
message.
Sourcepub fn foreground(
destination: Handle<UiNode>,
direction: MessageDirection,
value: StyledProperty<Brush>,
) -> UiMessage
pub fn foreground( destination: Handle<UiNode>, direction: MessageDirection, value: StyledProperty<Brush>, ) -> UiMessage
Creates WidgetMessage::Foreground
message.
Sourcepub fn visibility(
destination: Handle<UiNode>,
direction: MessageDirection,
value: bool,
) -> UiMessage
pub fn visibility( destination: Handle<UiNode>, direction: MessageDirection, value: bool, ) -> UiMessage
Creates WidgetMessage::Visibility
message.
Sourcepub fn width(
destination: Handle<UiNode>,
direction: MessageDirection,
value: f32,
) -> UiMessage
pub fn width( destination: Handle<UiNode>, direction: MessageDirection, value: f32, ) -> UiMessage
Creates WidgetMessage::Width
message.
Sourcepub fn height(
destination: Handle<UiNode>,
direction: MessageDirection,
value: f32,
) -> UiMessage
pub fn height( destination: Handle<UiNode>, direction: MessageDirection, value: f32, ) -> UiMessage
Creates WidgetMessage::Height
message.
Sourcepub fn desired_position(
destination: Handle<UiNode>,
direction: MessageDirection,
value: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
) -> UiMessage
pub fn desired_position( destination: Handle<UiNode>, direction: MessageDirection, value: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>, ) -> UiMessage
Creates WidgetMessage::DesiredPosition
message.
Sourcepub fn center(
destination: Handle<UiNode>,
direction: MessageDirection,
) -> UiMessage
pub fn center( destination: Handle<UiNode>, direction: MessageDirection, ) -> UiMessage
Creates WidgetMessage::Center
message.
Sourcepub fn adjust_position_to_fit(
destination: Handle<UiNode>,
direction: MessageDirection,
) -> UiMessage
pub fn adjust_position_to_fit( destination: Handle<UiNode>, direction: MessageDirection, ) -> UiMessage
Creates WidgetMessage::AdjustPositionToFit
message.
Sourcepub fn align(
destination: Handle<UiNode>,
direction: MessageDirection,
relative_to: Handle<UiNode>,
horizontal_alignment: HorizontalAlignment,
vertical_alignment: VerticalAlignment,
margin: Thickness,
) -> UiMessage
pub fn align( destination: Handle<UiNode>, direction: MessageDirection, relative_to: Handle<UiNode>, horizontal_alignment: HorizontalAlignment, vertical_alignment: VerticalAlignment, margin: Thickness, ) -> UiMessage
Creates WidgetMessage::Align
message.
Sourcepub fn topmost(
destination: Handle<UiNode>,
direction: MessageDirection,
) -> UiMessage
pub fn topmost( destination: Handle<UiNode>, direction: MessageDirection, ) -> UiMessage
Creates WidgetMessage::Topmost
message.
Sourcepub fn lowermost(
destination: Handle<UiNode>,
direction: MessageDirection,
) -> UiMessage
pub fn lowermost( destination: Handle<UiNode>, direction: MessageDirection, ) -> UiMessage
Creates WidgetMessage::Lowermost
message.
Sourcepub fn enabled(
destination: Handle<UiNode>,
direction: MessageDirection,
value: bool,
) -> UiMessage
pub fn enabled( destination: Handle<UiNode>, direction: MessageDirection, value: bool, ) -> UiMessage
Creates WidgetMessage::Enabled
message.
Sourcepub fn name(
destination: Handle<UiNode>,
direction: MessageDirection,
value: String,
) -> UiMessage
pub fn name( destination: Handle<UiNode>, direction: MessageDirection, value: String, ) -> UiMessage
Creates WidgetMessage::Name
message.
Sourcepub fn row(
destination: Handle<UiNode>,
direction: MessageDirection,
value: usize,
) -> UiMessage
pub fn row( destination: Handle<UiNode>, direction: MessageDirection, value: usize, ) -> UiMessage
Creates WidgetMessage::Row
message.
Sourcepub fn column(
destination: Handle<UiNode>,
direction: MessageDirection,
value: usize,
) -> UiMessage
pub fn column( destination: Handle<UiNode>, direction: MessageDirection, value: usize, ) -> UiMessage
Creates WidgetMessage::Column
message.
Sourcepub fn cursor(
destination: Handle<UiNode>,
direction: MessageDirection,
value: Option<CursorIcon>,
) -> UiMessage
pub fn cursor( destination: Handle<UiNode>, direction: MessageDirection, value: Option<CursorIcon>, ) -> UiMessage
Creates WidgetMessage::Cursor
message.
Sourcepub fn z_index(
destination: Handle<UiNode>,
direction: MessageDirection,
value: usize,
) -> UiMessage
pub fn z_index( destination: Handle<UiNode>, direction: MessageDirection, value: usize, ) -> UiMessage
Creates WidgetMessage::ZIndex
message.
Sourcepub fn hit_test_visibility(
destination: Handle<UiNode>,
direction: MessageDirection,
value: bool,
) -> UiMessage
pub fn hit_test_visibility( destination: Handle<UiNode>, direction: MessageDirection, value: bool, ) -> UiMessage
Creates WidgetMessage::HitTestVisibility
message.
Sourcepub fn margin(
destination: Handle<UiNode>,
direction: MessageDirection,
value: Thickness,
) -> UiMessage
pub fn margin( destination: Handle<UiNode>, direction: MessageDirection, value: Thickness, ) -> UiMessage
Creates WidgetMessage::Margin
message.
Sourcepub fn min_size(
destination: Handle<UiNode>,
direction: MessageDirection,
value: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
) -> UiMessage
pub fn min_size( destination: Handle<UiNode>, direction: MessageDirection, value: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>, ) -> UiMessage
Creates WidgetMessage::MinSize
message.
Sourcepub fn max_size(
destination: Handle<UiNode>,
direction: MessageDirection,
value: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
) -> UiMessage
pub fn max_size( destination: Handle<UiNode>, direction: MessageDirection, value: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>, ) -> UiMessage
Creates WidgetMessage::MaxSize
message.
Sourcepub fn horizontal_alignment(
destination: Handle<UiNode>,
direction: MessageDirection,
value: HorizontalAlignment,
) -> UiMessage
pub fn horizontal_alignment( destination: Handle<UiNode>, direction: MessageDirection, value: HorizontalAlignment, ) -> UiMessage
Creates WidgetMessage::HorizontalAlignment
message.
Sourcepub fn vertical_alignment(
destination: Handle<UiNode>,
direction: MessageDirection,
value: VerticalAlignment,
) -> UiMessage
pub fn vertical_alignment( destination: Handle<UiNode>, direction: MessageDirection, value: VerticalAlignment, ) -> UiMessage
Creates WidgetMessage::VerticalAlignment
message.
Sourcepub fn opacity(
destination: Handle<UiNode>,
direction: MessageDirection,
value: Option<f32>,
) -> UiMessage
pub fn opacity( destination: Handle<UiNode>, direction: MessageDirection, value: Option<f32>, ) -> UiMessage
Creates WidgetMessage::Opacity
message.
Sourcepub fn layout_transform(
destination: Handle<UiNode>,
direction: MessageDirection,
value: Matrix<f32, Const<3>, Const<3>, ArrayStorage<f32, 3, 3>>,
) -> UiMessage
pub fn layout_transform( destination: Handle<UiNode>, direction: MessageDirection, value: Matrix<f32, Const<3>, Const<3>, ArrayStorage<f32, 3, 3>>, ) -> UiMessage
Creates WidgetMessage::LayoutTransform
message.
Sourcepub fn render_transform(
destination: Handle<UiNode>,
direction: MessageDirection,
value: Matrix<f32, Const<3>, Const<3>, ArrayStorage<f32, 3, 3>>,
) -> UiMessage
pub fn render_transform( destination: Handle<UiNode>, direction: MessageDirection, value: Matrix<f32, Const<3>, Const<3>, ArrayStorage<f32, 3, 3>>, ) -> UiMessage
Creates WidgetMessage::RenderTransform
message.
Creates WidgetMessage::ContextMenu
message.
Sourcepub fn tooltip(
destination: Handle<UiNode>,
direction: MessageDirection,
value: Option<RcUiNodeHandle>,
) -> UiMessage
pub fn tooltip( destination: Handle<UiNode>, direction: MessageDirection, value: Option<RcUiNodeHandle>, ) -> UiMessage
Creates WidgetMessage::Tooltip
message.
Sourcepub fn focus(
destination: Handle<UiNode>,
direction: MessageDirection,
) -> UiMessage
pub fn focus( destination: Handle<UiNode>, direction: MessageDirection, ) -> UiMessage
Creates WidgetMessage::Focus
message.
Sourcepub fn unfocus(
destination: Handle<UiNode>,
direction: MessageDirection,
) -> UiMessage
pub fn unfocus( destination: Handle<UiNode>, direction: MessageDirection, ) -> UiMessage
Creates WidgetMessage::Unfocus
message.
Sourcepub fn mouse_down(
destination: Handle<UiNode>,
direction: MessageDirection,
pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
button: MouseButton,
) -> UiMessage
pub fn mouse_down( destination: Handle<UiNode>, direction: MessageDirection, pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>, button: MouseButton, ) -> UiMessage
Creates WidgetMessage::MouseDown
message. This method is for internal use only, and should not
be used anywhere else.
Sourcepub fn mouse_up(
destination: Handle<UiNode>,
direction: MessageDirection,
pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
button: MouseButton,
) -> UiMessage
pub fn mouse_up( destination: Handle<UiNode>, direction: MessageDirection, pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>, button: MouseButton, ) -> UiMessage
Creates WidgetMessage::MouseUp
message. This method is for internal use only, and should not
be used anywhere else.
Sourcepub fn mouse_move(
destination: Handle<UiNode>,
direction: MessageDirection,
pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
state: MouseState,
) -> UiMessage
pub fn mouse_move( destination: Handle<UiNode>, direction: MessageDirection, pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>, state: MouseState, ) -> UiMessage
Creates WidgetMessage::MouseMove
message. This method is for internal use only, and should not
be used anywhere else.
Sourcepub fn mouse_wheel(
destination: Handle<UiNode>,
direction: MessageDirection,
pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
amount: f32,
) -> UiMessage
pub fn mouse_wheel( destination: Handle<UiNode>, direction: MessageDirection, pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>, amount: f32, ) -> UiMessage
Creates WidgetMessage::MouseWheel
message. This method is for internal use only, and should not
be used anywhere else.
Sourcepub fn mouse_leave(
destination: Handle<UiNode>,
direction: MessageDirection,
) -> UiMessage
pub fn mouse_leave( destination: Handle<UiNode>, direction: MessageDirection, ) -> UiMessage
Creates WidgetMessage::MouseLeave
message. This method is for internal use only, and should not
be used anywhere else.
Sourcepub fn mouse_enter(
destination: Handle<UiNode>,
direction: MessageDirection,
) -> UiMessage
pub fn mouse_enter( destination: Handle<UiNode>, direction: MessageDirection, ) -> UiMessage
Creates WidgetMessage::MouseEnter
message. This method is for internal use only, and should not
be used anywhere else.
Sourcepub fn text(
destination: Handle<UiNode>,
direction: MessageDirection,
value: String,
) -> UiMessage
pub fn text( destination: Handle<UiNode>, direction: MessageDirection, value: String, ) -> UiMessage
Creates WidgetMessage::Text
message. This method is for internal use only, and should not
be used anywhere else.
Sourcepub fn key_down(
destination: Handle<UiNode>,
direction: MessageDirection,
value: KeyCode,
) -> UiMessage
pub fn key_down( destination: Handle<UiNode>, direction: MessageDirection, value: KeyCode, ) -> UiMessage
Creates WidgetMessage::KeyDown
message. This method is for internal use only, and should not
be used anywhere else.
Sourcepub fn key_up(
destination: Handle<UiNode>,
direction: MessageDirection,
value: KeyCode,
) -> UiMessage
pub fn key_up( destination: Handle<UiNode>, direction: MessageDirection, value: KeyCode, ) -> UiMessage
Creates WidgetMessage::KeyUp
message. This method is for internal use only, and should not
be used anywhere else.
Sourcepub fn drag_started(
destination: Handle<UiNode>,
direction: MessageDirection,
value: Handle<UiNode>,
) -> UiMessage
pub fn drag_started( destination: Handle<UiNode>, direction: MessageDirection, value: Handle<UiNode>, ) -> UiMessage
Creates WidgetMessage::DragStarted
message. This method is for internal use only, and should not
be used anywhere else.
Sourcepub fn drag_over(
destination: Handle<UiNode>,
direction: MessageDirection,
value: Handle<UiNode>,
) -> UiMessage
pub fn drag_over( destination: Handle<UiNode>, direction: MessageDirection, value: Handle<UiNode>, ) -> UiMessage
Creates WidgetMessage::DragOver
message. This method is for internal use only, and should not
be used anywhere else.
Sourcepub fn drop(
destination: Handle<UiNode>,
direction: MessageDirection,
value: Handle<UiNode>,
) -> UiMessage
pub fn drop( destination: Handle<UiNode>, direction: MessageDirection, value: Handle<UiNode>, ) -> UiMessage
Creates WidgetMessage::Drop
message. This method is for internal use only, and should not
be used anywhere else.
Sourcepub fn double_click(
destination: Handle<UiNode>,
direction: MessageDirection,
button: MouseButton,
) -> UiMessage
pub fn double_click( destination: Handle<UiNode>, direction: MessageDirection, button: MouseButton, ) -> UiMessage
Creates WidgetMessage::DoubleClick
message. This method is for internal use only, and should not
be used anywhere else.
Sourcepub fn touch_started(
destination: Handle<UiNode>,
direction: MessageDirection,
pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
force: Option<Force>,
id: u64,
) -> UiMessage
pub fn touch_started( destination: Handle<UiNode>, direction: MessageDirection, pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>, force: Option<Force>, id: u64, ) -> UiMessage
Creates WidgetMessage::TouchStarted
message. This method is for internal use only, and should not
be used anywhere else.
Sourcepub fn touch_ended(
destination: Handle<UiNode>,
direction: MessageDirection,
pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
id: u64,
) -> UiMessage
pub fn touch_ended( destination: Handle<UiNode>, direction: MessageDirection, pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>, id: u64, ) -> UiMessage
Creates WidgetMessage::TouchEnded
message. This method is for internal use only, and should not
be used anywhere else.
Sourcepub fn touch_moved(
destination: Handle<UiNode>,
direction: MessageDirection,
pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
force: Option<Force>,
id: u64,
) -> UiMessage
pub fn touch_moved( destination: Handle<UiNode>, direction: MessageDirection, pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>, force: Option<Force>, id: u64, ) -> UiMessage
Creates WidgetMessage::TouchMoved
message. This method is for internal use only, and should not
be used anywhere else.
Sourcepub fn touch_cancelled(
destination: Handle<UiNode>,
direction: MessageDirection,
pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
id: u64,
) -> UiMessage
pub fn touch_cancelled( destination: Handle<UiNode>, direction: MessageDirection, pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>, id: u64, ) -> UiMessage
Creates WidgetMessage::TouchCancelled
message. This method is for internal use only, and should not
be used anywhere else.
Sourcepub fn double_tap(
destination: Handle<UiNode>,
direction: MessageDirection,
pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
force: Option<Force>,
id: u64,
) -> UiMessage
pub fn double_tap( destination: Handle<UiNode>, direction: MessageDirection, pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>, force: Option<Force>, id: u64, ) -> UiMessage
Creates WidgetMessage::DoubleTap
message. This method is for internal use only, and should not
be used anywhere else.
Sourcepub fn sort_children(
destination: Handle<UiNode>,
direction: MessageDirection,
value: SortingPredicate,
) -> UiMessage
pub fn sort_children( destination: Handle<UiNode>, direction: MessageDirection, value: SortingPredicate, ) -> UiMessage
Creates WidgetMessage::SortChildren
message.
Sourcepub fn style(
destination: Handle<UiNode>,
direction: MessageDirection,
value: Resource<Style>,
) -> UiMessage
pub fn style( destination: Handle<UiNode>, direction: MessageDirection, value: Resource<Style>, ) -> UiMessage
Creates WidgetMessage::Style
message.
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