pub type PlayAnimation = PlayAnimation<Handle<UiNode>>;Expand description
UI-specific animation pose node.
Aliased Type§
pub struct PlayAnimation {
pub base: BasePoseNode<Handle<UiNode>>,
pub animation: Handle<Animation<Handle<UiNode>>>,
pub output_pose: RefCell<AnimationPose<Handle<UiNode>>>,
}Fields§
§base: BasePoseNode<Handle<UiNode>>Base node.
animation: Handle<Animation<Handle<UiNode>>>A handle to animation.
output_pose: RefCell<AnimationPose<Handle<UiNode>>>Output pose, it contains a filtered (see crate::machine::LayerMask for more info) pose from
the animation specified by the animation field.