pub struct RootMotionSettings<T>where
T: EntityId,{
pub node: T,
pub ignore_x_movement: bool,
pub ignore_y_movement: bool,
pub ignore_z_movement: bool,
pub ignore_rotations: bool,
}
Expand description
Root motion settings. It allows you to set a node (root) from which the motion will be taken as well as filter out some unnecessary parts of the motion (i.e. do not extract motion on Y axis).
Fields§
§node: T
A handle to a node which movement will be extracted and put in root motion field of an animation to which these settings were set to.
ignore_x_movement: bool
Keeps X part of the translational part of the motion.
ignore_y_movement: bool
Keeps Y part of the translational part of the motion.
ignore_z_movement: bool
Keeps Z part of the translational part of the motion.
ignore_rotations: bool
Keeps rotational part of the motion.
Implementations§
Source§impl<T> RootMotionSettings<T>where
T: EntityId,
impl<T> RootMotionSettings<T>where
T: EntityId,
pub const NODE: &'static str = "node"
pub const IGNORE_X_MOVEMENT: &'static str = "ignore_x_movement"
pub const IGNORE_Y_MOVEMENT: &'static str = "ignore_y_movement"
pub const IGNORE_Z_MOVEMENT: &'static str = "ignore_z_movement"
pub const IGNORE_ROTATIONS: &'static str = "ignore_rotations"
Trait Implementations§
Source§impl<T> Clone for RootMotionSettings<T>
impl<T> Clone for RootMotionSettings<T>
Source§fn clone(&self) -> RootMotionSettings<T>
fn clone(&self) -> RootMotionSettings<T>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<T> Debug for RootMotionSettings<T>
impl<T> Debug for RootMotionSettings<T>
Source§impl<T> Default for RootMotionSettings<T>
impl<T> Default for RootMotionSettings<T>
Source§fn default() -> RootMotionSettings<T>
fn default() -> RootMotionSettings<T>
Returns the “default value” for a type. Read more
Source§impl<T> PartialEq for RootMotionSettings<T>
impl<T> PartialEq for RootMotionSettings<T>
Source§impl<T> Reflect for RootMotionSettings<T>
impl<T> Reflect for RootMotionSettings<T>
fn source_path() -> &'static str
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fn into_any(self: Box<RootMotionSettings<T>>) -> Box<dyn Any>
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Source§impl<T> Visit for RootMotionSettings<T>
impl<T> Visit for RootMotionSettings<T>
Source§fn visit(&mut self, name: &str, visitor: &mut Visitor) -> Result<(), VisitError>
fn visit(&mut self, name: &str, visitor: &mut Visitor) -> Result<(), VisitError>
Read or write this value, depending on whether Visitor::is_reading() is true or false. Read more
impl<T> StructuralPartialEq for RootMotionSettings<T>where
T: EntityId,
Auto Trait Implementations§
impl<T> Freeze for RootMotionSettings<T>where
T: Freeze,
impl<T> RefUnwindSafe for RootMotionSettings<T>where
T: RefUnwindSafe,
impl<T> Send for RootMotionSettings<T>
impl<T> Sync for RootMotionSettings<T>where
T: Sync,
impl<T> Unpin for RootMotionSettings<T>where
T: Unpin,
impl<T> UnwindSafe for RootMotionSettings<T>where
T: UnwindSafe,
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