Struct AnimationTracksData

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pub struct AnimationTracksData {
    pub tracks: Vec<Track>,
}
Expand description

A container for animation tracks. Multiple animations can share the same container to reduce memory consumption. It could be extremely useful in case of many instances of a little amount of kinds of animated models.

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§tracks: Vec<Track>

Tracks of the animation. See Track docs for more info.

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impl AnimationTracksData

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pub const TRACKS: &'static str = "tracks"

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impl AnimationTracksData

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pub fn add_track(&mut self, track: Track)

Adds new track to the animation. Animation can have unlimited number of tracks, each track is responsible for animation of a single scene node.

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pub fn remove_track(&mut self, index: usize) -> Track

Removes a track at given index.

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pub fn insert_track(&mut self, index: usize, track: Track)

Inserts a track at given index.

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pub fn pop_track(&mut self) -> Option<Track>

Removes last track from the list of tracks of the animation.

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pub fn tracks(&self) -> &[Track]

Returns a reference to tracks container.

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pub fn tracks_mut(&mut self) -> &mut [Track]

Returns a mutable reference to the track container.

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pub fn retain_tracks<F>(&mut self, filter: F)
where F: FnMut(&Track) -> bool,

Removes all tracks from the animation for which the given filter closure returns false. Could be useful to remove undesired animation tracks.

Trait Implementations§

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impl Clone for AnimationTracksData

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fn clone(&self) -> AnimationTracksData

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AnimationTracksData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for AnimationTracksData

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fn default() -> AnimationTracksData

Returns the “default value” for a type. Read more
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impl PartialEq for AnimationTracksData

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fn eq(&self, other: &AnimationTracksData) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Reflect for AnimationTracksData

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fn source_path() -> &'static str

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fn type_name(&self) -> &'static str

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fn doc(&self) -> &'static str

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fn assembly_name(&self) -> &'static str

Returns a parent assembly name of the type that implements this trait. WARNING: You should use proc-macro (#[derive(Reflect)]) to ensure that this method will return correct assembly name. In other words - there’s no guarantee, that any implementation other than proc-macro will return a correct name of the assembly. Alternatively, you can use env!("CARGO_PKG_NAME") as an implementation.
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fn type_assembly_name() -> &'static str

Returns a parent assembly name of the type that implements this trait. WARNING: You should use proc-macro (#[derive(Reflect)]) to ensure that this method will return correct assembly name. In other words - there’s no guarantee, that any implementation other than proc-macro will return a correct name of the assembly. Alternatively, you can use env!("CARGO_PKG_NAME") as an implementation.
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fn fields_info(&self, func: &mut dyn FnMut(&[FieldInfo<'_, '_>]))

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fn into_any(self: Box<AnimationTracksData>) -> Box<dyn Any>

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fn set( &mut self, value: Box<dyn Reflect>, ) -> Result<Box<dyn Reflect>, Box<dyn Reflect>>

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fn as_any(&self, func: &mut dyn FnMut(&(dyn Any + 'static)))

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fn as_any_mut(&mut self, func: &mut dyn FnMut(&mut (dyn Any + 'static)))

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fn as_reflect(&self, func: &mut dyn FnMut(&(dyn Reflect + 'static)))

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fn as_reflect_mut(&mut self, func: &mut dyn FnMut(&mut (dyn Reflect + 'static)))

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fn fields(&self, func: &mut dyn FnMut(&[&(dyn Reflect + 'static)]))

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fn fields_mut( &mut self, func: &mut dyn FnMut(&mut [&mut (dyn Reflect + 'static)]), )

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fn field( &self, name: &str, func: &mut dyn FnMut(Option<&(dyn Reflect + 'static)>), )

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fn field_mut( &mut self, name: &str, func: &mut dyn FnMut(Option<&mut (dyn Reflect + 'static)>), )

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fn set_field( &mut self, field: &str, value: Box<dyn Reflect>, func: &mut dyn FnMut(Result<Box<dyn Reflect>, Box<dyn Reflect>>), )

Calls user method specified with #[reflect(setter = ..)] or falls back to Reflect::field_mut
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fn as_array(&self, func: &mut dyn FnMut(Option<&(dyn ReflectArray + 'static)>))

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fn as_array_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectArray + 'static)>), )

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fn as_list(&self, func: &mut dyn FnMut(Option<&(dyn ReflectList + 'static)>))

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fn as_list_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectList + 'static)>), )

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fn as_inheritable_variable( &self, func: &mut dyn FnMut(Option<&(dyn ReflectInheritableVariable + 'static)>), )

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fn as_inheritable_variable_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectInheritableVariable + 'static)>), )

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fn as_hash_map( &self, func: &mut dyn FnMut(Option<&(dyn ReflectHashMap + 'static)>), )

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fn as_hash_map_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectHashMap + 'static)>), )

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impl ResourceData for AnimationTracksData

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fn type_uuid(&self) -> Uuid

Returns unique data type id.
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fn save(&mut self, _path: &Path) -> Result<(), Box<dyn Error>>

Saves the resource data a file at the specified path. This method is free to decide how the resource data is saved. This is needed, because there are multiple formats that defines various kinds of resources. For example, a rectangular texture could be saved into a bunch of formats, such as png, bmp, tga, jpg etc., but in the engine it is single Texture resource. In any case, produced file should be compatible with a respective resource loader.
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fn can_be_saved(&self) -> bool

Returns true if the resource data can be saved to a file, false - otherwise. Not every resource type supports saving, for example there might be temporary resource type that is used only at runtime which does not need saving at all.
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impl TypeUuidProvider for AnimationTracksData

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fn type_uuid() -> Uuid

Return type UUID.
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impl Visit for AnimationTracksData

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fn visit(&mut self, name: &str, visitor: &mut Visitor) -> Result<(), VisitError>

Read or write this value, depending on whether Visitor::is_reading() is true or false. Read more
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impl StructuralPartialEq for AnimationTracksData

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