pub struct AnimationTracksData {
pub tracks: Vec<Track>,
}
Expand description
A container for animation tracks. Multiple animations can share the same container to reduce memory consumption. It could be extremely useful in case of many instances of a little amount of kinds of animated models.
Fields§
§tracks: Vec<Track>
Tracks of the animation. See Track
docs for more info.
Implementations§
Source§impl AnimationTracksData
impl AnimationTracksData
Sourcepub fn add_track(&mut self, track: Track)
pub fn add_track(&mut self, track: Track)
Adds new track to the animation. Animation can have unlimited number of tracks, each track is responsible for animation of a single scene node.
Sourcepub fn remove_track(&mut self, index: usize) -> Track
pub fn remove_track(&mut self, index: usize) -> Track
Removes a track at given index.
Sourcepub fn insert_track(&mut self, index: usize, track: Track)
pub fn insert_track(&mut self, index: usize, track: Track)
Inserts a track at given index.
Sourcepub fn pop_track(&mut self) -> Option<Track>
pub fn pop_track(&mut self) -> Option<Track>
Removes last track from the list of tracks of the animation.
Sourcepub fn tracks_mut(&mut self) -> &mut [Track]
pub fn tracks_mut(&mut self) -> &mut [Track]
Returns a mutable reference to the track container.
Sourcepub fn retain_tracks<F>(&mut self, filter: F)
pub fn retain_tracks<F>(&mut self, filter: F)
Removes all tracks from the animation for which the given filter
closure returns false
. Could be useful
to remove undesired animation tracks.
Trait Implementations§
Source§impl Clone for AnimationTracksData
impl Clone for AnimationTracksData
Source§fn clone(&self) -> AnimationTracksData
fn clone(&self) -> AnimationTracksData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for AnimationTracksData
impl Debug for AnimationTracksData
Source§impl Default for AnimationTracksData
impl Default for AnimationTracksData
Source§fn default() -> AnimationTracksData
fn default() -> AnimationTracksData
Returns the “default value” for a type. Read more
Source§impl PartialEq for AnimationTracksData
impl PartialEq for AnimationTracksData
Source§impl Reflect for AnimationTracksData
impl Reflect for AnimationTracksData
fn source_path() -> &'static str
fn type_name(&self) -> &'static str
fn doc(&self) -> &'static str
Source§fn assembly_name(&self) -> &'static str
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as an implementation.fn fields_info(&self, func: &mut dyn FnMut(&[FieldInfo<'_, '_>]))
fn into_any(self: Box<AnimationTracksData>) -> Box<dyn Any>
fn set( &mut self, value: Box<dyn Reflect>, ) -> Result<Box<dyn Reflect>, Box<dyn Reflect>>
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Source§impl ResourceData for AnimationTracksData
impl ResourceData for AnimationTracksData
Source§fn save(&mut self, _path: &Path) -> Result<(), Box<dyn Error>>
fn save(&mut self, _path: &Path) -> Result<(), Box<dyn Error>>
Saves the resource data a file at the specified path. This method is free to
decide how the resource data is saved. This is needed, because there are multiple formats
that defines various kinds of resources. For example, a rectangular texture could be saved
into a bunch of formats, such as png, bmp, tga, jpg etc., but in the engine it is single
Texture resource. In any case, produced file should be compatible with a respective resource
loader.
Source§fn can_be_saved(&self) -> bool
fn can_be_saved(&self) -> bool
Returns
true
if the resource data can be saved to a file, false
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resource type supports saving, for example there might be temporary resource type that is
used only at runtime which does not need saving at all.Source§impl Visit for AnimationTracksData
impl Visit for AnimationTracksData
Source§fn visit(&mut self, name: &str, visitor: &mut Visitor) -> Result<(), VisitError>
fn visit(&mut self, name: &str, visitor: &mut Visitor) -> Result<(), VisitError>
Read or write this value, depending on whether Visitor::is_reading() is true or false. Read more
impl StructuralPartialEq for AnimationTracksData
Auto Trait Implementations§
impl Freeze for AnimationTracksData
impl RefUnwindSafe for AnimationTracksData
impl Send for AnimationTracksData
impl Sync for AnimationTracksData
impl Unpin for AnimationTracksData
impl UnwindSafe for AnimationTracksData
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