pub struct AnimationSignal {
pub id: Uuid,
pub name: String,
pub time: f32,
pub enabled: bool,
}
Expand description
Signal is a named marker on specific time position on the animation timeline. Signal will emit an event if the animation playback
time passes signal’s position from left-to-right (or vice versa depending on playback direction). Signals are usually used to
attach some specific actions to a position in time. For example, you can have a walking animation and you want to emit sounds
when character’s feet touch ground. In this case you need to add a few signals at times when each foot touches the ground.
After that all you need to do is to fetch animation events one-by-one and emit respective sounds. See AnimationSignal
docs
for more info and examples.
Fields§
§id: Uuid
An id of the animation signal. Any event produced by the signal will have this id.
name: String
Name of the animation signal. Could be used to find the signal in a container of signals.
time: f32
A position (in seconds) on an animation time line.
enabled: bool
The flag defines whether the signal is enabled or not. Disabled signals won’t produce any events.
Implementations§
Trait Implementations§
Source§impl Clone for AnimationSignal
impl Clone for AnimationSignal
Source§fn clone(&self) -> AnimationSignal
fn clone(&self) -> AnimationSignal
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for AnimationSignal
impl Debug for AnimationSignal
Source§impl Default for AnimationSignal
impl Default for AnimationSignal
Source§fn default() -> AnimationSignal
fn default() -> AnimationSignal
Source§impl NameProvider for AnimationSignal
impl NameProvider for AnimationSignal
Source§impl PartialEq for AnimationSignal
impl PartialEq for AnimationSignal
Source§impl Reflect for AnimationSignal
impl Reflect for AnimationSignal
fn source_path() -> &'static str
fn type_name(&self) -> &'static str
fn doc(&self) -> &'static str
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fn into_any(self: Box<AnimationSignal>) -> Box<dyn Any>
fn set( &mut self, value: Box<dyn Reflect>, ) -> Result<Box<dyn Reflect>, Box<dyn Reflect>>
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Source§impl Visit for AnimationSignal
impl Visit for AnimationSignal
Source§fn visit(&mut self, name: &str, visitor: &mut Visitor) -> Result<(), VisitError>
fn visit(&mut self, name: &str, visitor: &mut Visitor) -> Result<(), VisitError>
impl StructuralPartialEq for AnimationSignal
Auto Trait Implementations§
impl Freeze for AnimationSignal
impl RefUnwindSafe for AnimationSignal
impl Send for AnimationSignal
impl Sync for AnimationSignal
impl Unpin for AnimationSignal
impl UnwindSafe for AnimationSignal
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