pub enum Event<T>where
T: EntityId,{
StateEnter(Handle<State<T>>),
StateLeave(Handle<State<T>>),
ActiveStateChanged {
prev: Handle<State<T>>,
new: Handle<State<T>>,
},
ActiveTransitionChanged(Handle<Transition<T>>),
}
Expand description
Specific state machine event.
Variants§
StateEnter(Handle<State<T>>)
Occurs when enter some state. See module docs for example.
StateLeave(Handle<State<T>>)
Occurs when leaving some state. See module docs for example.
ActiveStateChanged
Occurs when a transition is done and a new active state was set.
ActiveTransitionChanged(Handle<Transition<T>>)
Occurs when active transition was changed.
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impl<T> Eq for Event<T>
impl<T> StructuralPartialEq for Event<T>where
T: EntityId,
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