pub struct ListTerrain<'a, P>(pub &'a [P]);Expand description
An implementation of TileTerrain based upon a slice of patterns.
Tuple Fields§
§0: &'a [P]Trait Implementations§
Source§impl<'a, P> Clone for ListTerrain<'a, P>where
P: Clone,
impl<'a, P> Clone for ListTerrain<'a, P>where
P: Clone,
Source§fn clone(&self) -> ListTerrain<'a, P>
fn clone(&self) -> ListTerrain<'a, P>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'a, P> Debug for ListTerrain<'a, P>where
P: Debug,
impl<'a, P> Debug for ListTerrain<'a, P>where
P: Debug,
Source§impl<P> TileTerrain for ListTerrain<'_, P>
impl<P> TileTerrain for ListTerrain<'_, P>
Source§fn all_patterns(&self) -> impl Iterator<Item = &P>
fn all_patterns(&self) -> impl Iterator<Item = &P>
Iterate through the patterns within the terrain in the order of priority.
The autotiler will proceed through this iterator until it finds a pattern
that is legal according to the constraints, then ignore any remaining patterns.
Auto Trait Implementations§
impl<'a, P> Freeze for ListTerrain<'a, P>
impl<'a, P> RefUnwindSafe for ListTerrain<'a, P>where
P: RefUnwindSafe,
impl<'a, P> Send for ListTerrain<'a, P>where
P: Sync,
impl<'a, P> Sync for ListTerrain<'a, P>where
P: Sync,
impl<'a, P> Unpin for ListTerrain<'a, P>
impl<'a, P> UnsafeUnpin for ListTerrain<'a, P>
impl<'a, P> UnwindSafe for ListTerrain<'a, P>where
P: RefUnwindSafe,
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