pub struct FsResourceIo;
Expand description
Standard resource IO provider that uses the file system to load the file bytes
Trait Implementations§
Source§impl Default for FsResourceIo
impl Default for FsResourceIo
Source§fn default() -> FsResourceIo
fn default() -> FsResourceIo
Returns the “default value” for a type. Read more
Source§impl ResourceIo for FsResourceIo
impl ResourceIo for FsResourceIo
Source§fn read_directory<'a>(
&'a self,
path: &'a Path,
) -> Pin<Box<dyn Future<Output = Result<Box<dyn Iterator<Item = PathBuf> + Send>, FileLoadError>> + Send + 'a>>
fn read_directory<'a>( &'a self, path: &'a Path, ) -> Pin<Box<dyn Future<Output = Result<Box<dyn Iterator<Item = PathBuf> + Send>, FileLoadError>> + Send + 'a>>
wasm should fallback to the default no-op impl as im not sure if they can directly read a directory
Note: Android directory reading should be possible just I have not created an implementation for this yet
Source§fn walk_directory<'a>(
&'a self,
path: &'a Path,
) -> Pin<Box<dyn Future<Output = Result<Box<dyn Iterator<Item = PathBuf> + Send>, FileLoadError>> + Send + 'a>>
fn walk_directory<'a>( &'a self, path: &'a Path, ) -> Pin<Box<dyn Future<Output = Result<Box<dyn Iterator<Item = PathBuf> + Send>, FileLoadError>> + Send + 'a>>
Android and wasm should fallback to the default no-op impl as they cant be walked with WalkDir
Source§fn file_reader<'a>(
&'a self,
path: &'a Path,
) -> Pin<Box<dyn Future<Output = Result<Box<dyn FileReader>, FileLoadError>> + Send + 'a>>
fn file_reader<'a>( &'a self, path: &'a Path, ) -> Pin<Box<dyn Future<Output = Result<Box<dyn FileReader>, FileLoadError>> + Send + 'a>>
Only use file reader when not targetting android or wasm
Note: Might be possible to use the Android Asset struct for reading as long as its Send + Sync + ’static (It already implements Debug + Read + Seek)
Source§fn load_file<'a>(
&'a self,
path: &'a Path,
) -> Pin<Box<dyn Future<Output = Result<Vec<u8>, FileLoadError>> + Send + 'a>>
fn load_file<'a>( &'a self, path: &'a Path, ) -> Pin<Box<dyn Future<Output = Result<Vec<u8>, FileLoadError>> + Send + 'a>>
Attempts to load the file at the provided path returning
the entire byte contents of the file or an error
Source§fn move_file<'a>(
&'a self,
source: &'a Path,
dest: &'a Path,
) -> Pin<Box<dyn Future<Output = Result<(), FileLoadError>> + Send + 'a>>
fn move_file<'a>( &'a self, source: &'a Path, dest: &'a Path, ) -> Pin<Box<dyn Future<Output = Result<(), FileLoadError>> + Send + 'a>>
Attempts to move a file at the given
source
path to the given dest
path.Source§fn canonicalize_path<'a>(
&'a self,
path: &'a Path,
) -> Pin<Box<dyn Future<Output = Result<PathBuf, FileLoadError>> + Send + 'a>>
fn canonicalize_path<'a>( &'a self, path: &'a Path, ) -> Pin<Box<dyn Future<Output = Result<PathBuf, FileLoadError>> + Send + 'a>>
Tries to convert the path to its canonical form (normalize it in other terms). This method
should guarantee correct behaviour for relative paths. Symlinks aren’t mandatory to
follow.
Source§fn exists<'a>(
&'a self,
path: &'a Path,
) -> Pin<Box<dyn Future<Output = bool> + Send + 'a>>
fn exists<'a>( &'a self, path: &'a Path, ) -> Pin<Box<dyn Future<Output = bool> + Send + 'a>>
Used to check whether a path exists
Auto Trait Implementations§
impl Freeze for FsResourceIo
impl RefUnwindSafe for FsResourceIo
impl Send for FsResourceIo
impl Sync for FsResourceIo
impl Unpin for FsResourceIo
impl UnwindSafe for FsResourceIo
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Source§impl<T> AsyncTaskResult for T
impl<T> AsyncTaskResult for T
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T: ?Sized,
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Mutably borrows from an owned value. Read more
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