pub struct ResourceDependencyGraph {
pub root: ResourceGraphNode,
}Expand description
Resource dependency graph allows you to collect all dependencies of a resource in structured form. Internally, it uses reflection to look into resources content and find dependent resources. An example of dependent resource is very simple: if you have a 3D model, then it most likely has a bunch of textures - these textures are dependent resources. A more complex example - a game level could depend on lots of prefabs, which in their turn may depend on other prefabs, textures, sounds, etc.
Fields§
§root: ResourceGraphNodeRoot node of the graph.
Implementations§
Source§impl ResourceDependencyGraph
impl ResourceDependencyGraph
Sourcepub fn new(resource: &UntypedResource) -> ResourceDependencyGraph
pub fn new(resource: &UntypedResource) -> ResourceDependencyGraph
Creates a new resource dependency graph starting from a given untyped resource.
Sourcepub fn for_each<F>(&self, func: F)where
F: FnMut(&UntypedResource),
pub fn for_each<F>(&self, func: F)where
F: FnMut(&UntypedResource),
Iterates over each dependency graph node and applying the specific function to them.
Sourcepub fn pretty_print(&self) -> String
pub fn pretty_print(&self) -> String
Prints the entire dependency graph into a string.
Auto Trait Implementations§
impl Freeze for ResourceDependencyGraph
impl !RefUnwindSafe for ResourceDependencyGraph
impl Send for ResourceDependencyGraph
impl Sync for ResourceDependencyGraph
impl Unpin for ResourceDependencyGraph
impl !UnwindSafe for ResourceDependencyGraph
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