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TileSetPage

Struct TileSetPage 

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pub struct TileSetPage {
    pub icon: TileDefinitionHandle,
    pub source: TileSetPageSource,
}
Expand description

A tile set can contain multiple pages of tiles, and each page may have its own independent source of tile data.

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§icon: TileDefinitionHandle

The tile that represents this page in the editor

§source: TileSetPageSource

The source of the page’s data.

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impl TileSetPage

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pub const ICON: &'static str = "icon"

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pub const SOURCE: &'static str = "source"

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impl TileSetPage

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pub fn is_material(&self) -> bool

True if this page is a material page.

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pub fn is_freeform(&self) -> bool

True if this page is a freeform tile page.

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pub fn is_transform_set(&self) -> bool

True if this page contains tile transform groups.

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pub fn is_animation(&self) -> bool

True if this page contains tile transform groups.

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pub fn page_type(&self) -> PageType

The type of this page.

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pub fn has_tile_at(&self, position: Vector2<i32>) -> bool

True if a tile exists at the given position in this page.

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pub fn keys(&self) -> Vec<Vector2<i32>>

Generate a list of all tile positions in this page.

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pub fn get_bounds(&self) -> OptionTileRect

The rect that contains all the tiles of this page.

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pub fn swap_tile(&mut self, position: Vector2<i32>, update: &mut TileDataUpdate)

Change this tile set according to the specifications in update, and change update so that it would refers the change to this tile set, if it were applied again at the same position.

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pub fn swap_all_values_for_property( &mut self, page: Vector2<i32>, property_id: Uuid, values: &mut FxHashMap<TileDefinitionHandle, TileSetPropertyValue>, )

Take all the values for the property with the given id, remove them from the page, and put them into the given hash map. At the same time, take all the values from the given hash map and put them into the page.

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pub fn swap_all_values_for_collider( &mut self, page: Vector2<i32>, collider_id: Uuid, values: &mut FxHashMap<TileDefinitionHandle, TileCollider>, )

Take all the colliders for the given collider id, remove them from the page, and put them into the given hash map. At the same time, take all the colliders from the given hash map and put them into the page.

Trait Implementations§

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impl Clone for TileSetPage

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fn clone(&self) -> TileSetPage

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TileSetPage

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for TileSetPage

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fn default() -> TileSetPage

Returns the “default value” for a type. Read more
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impl Reflect for TileSetPage
where Self: 'static,

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fn source_path() -> &'static str

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fn try_clone_box(&self) -> Option<Box<dyn Reflect>>

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fn type_name(&self) -> &'static str

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fn derived_types() -> &'static [TypeId]

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fn query_derived_types(&self) -> &'static [TypeId]

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fn doc(&self) -> &'static str

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fn assembly_name(&self) -> &'static str

Returns a parent assembly name of the type that implements this trait. WARNING: You should use proc-macro (#[derive(Reflect)]) to ensure that this method will return correct assembly name. In other words - there’s no guarantee, that any implementation other than proc-macro will return a correct name of the assembly. Alternatively, you can use env!("CARGO_PKG_NAME") as an implementation.
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fn type_assembly_name() -> &'static str

Returns a parent assembly name of the type that implements this trait. WARNING: You should use proc-macro (#[derive(Reflect)]) to ensure that this method will return correct assembly name. In other words - there’s no guarantee, that any implementation other than proc-macro will return a correct name of the assembly. Alternatively, you can use env!("CARGO_PKG_NAME") as an implementation.
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fn fields_ref(&self, func: &mut dyn FnMut(&[FieldRef<'_, '_>]))

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fn fields_mut(&mut self, func: &mut dyn FnMut(&mut [FieldMut<'_, '_>]))

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fn into_any(self: Box<Self>) -> Box<dyn Any>

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fn set( &mut self, value: Box<dyn Reflect>, ) -> Result<Box<dyn Reflect>, Box<dyn Reflect>>

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fn as_any(&self, func: &mut dyn FnMut(&dyn Any))

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fn as_any_mut(&mut self, func: &mut dyn FnMut(&mut dyn Any))

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fn as_reflect(&self, func: &mut dyn FnMut(&dyn Reflect))

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fn as_reflect_mut(&mut self, func: &mut dyn FnMut(&mut dyn Reflect))

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fn set_field( &mut self, field_name: &str, value: Box<dyn Reflect>, func: &mut dyn FnMut(Result<Box<dyn Reflect>, SetFieldError>), )

Calls user method specified with #[reflect(setter = ..)] or falls back to Reflect::field_mut
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fn field( &self, name: &str, func: &mut dyn FnMut(Option<&(dyn Reflect + 'static)>), )

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fn field_mut( &mut self, name: &str, func: &mut dyn FnMut(Option<&mut (dyn Reflect + 'static)>), )

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fn as_array(&self, func: &mut dyn FnMut(Option<&(dyn ReflectArray + 'static)>))

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fn as_array_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectArray + 'static)>), )

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fn as_list(&self, func: &mut dyn FnMut(Option<&(dyn ReflectList + 'static)>))

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fn as_list_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectList + 'static)>), )

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fn as_inheritable_variable( &self, func: &mut dyn FnMut(Option<&(dyn ReflectInheritableVariable + 'static)>), )

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fn as_inheritable_variable_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectInheritableVariable + 'static)>), )

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fn as_hash_map( &self, func: &mut dyn FnMut(Option<&(dyn ReflectHashMap + 'static)>), )

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fn as_hash_map_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectHashMap + 'static)>), )

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fn as_handle( &self, func: &mut dyn FnMut(Option<&(dyn ReflectHandle + 'static)>), )

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fn as_handle_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectHandle + 'static)>), )

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impl Visit for TileSetPage

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fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult

Read or write this value, depending on whether Visitor::is_reading() is true or false. Read more

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