pub struct Lightmap {
pub texture_name: String,
pub second_tex_coord_location: u8,
pub map: FxHashMap<Handle<Node>, Vec<LightmapEntry>>,
pub patches: FxHashMap<u64, SurfaceDataPatchWrapper>,
}Expand description
Lightmap is a texture with precomputed lighting.
Fields§
§texture_name: StringName of the property this light map is bound to in all materials across all surfaces for which the light map was generated.
second_tex_coord_location: u8Location of the second texture coordinate attribute in the vertex buffer of all surfaces.
map: FxHashMap<Handle<Node>, Vec<LightmapEntry>>Node handle to lightmap mapping. It is used to quickly get information about lightmaps for any node in scene.
patches: FxHashMap<u64, SurfaceDataPatchWrapper>List of surface data patches. Each patch will be applied to corresponding surface data on resolve stage.
Implementations§
Source§impl Lightmap
impl Lightmap
pub const TEXTURE_NAME: &'static str = "texture_name"
pub const SECOND_TEX_COORD_LOCATION: &'static str = "second_tex_coord_location"
pub const MAP: &'static str = "map"
Source§impl Lightmap
impl Lightmap
Sourcepub async fn load<P: AsRef<Path>>(
path: P,
resource_manager: ResourceManager,
) -> Result<Lightmap, VisitError>
pub async fn load<P: AsRef<Path>>( path: P, resource_manager: ResourceManager, ) -> Result<Lightmap, VisitError>
Loads a light map from the given path.
Sourcepub fn save<P: AsRef<Path>>(&mut self, path: P) -> VisitResult
pub fn save<P: AsRef<Path>>(&mut self, path: P) -> VisitResult
Saves a light map to the given file. Keep in mind, that the textures should be saved separately first, via
Self::save_textures method.
Sourcepub fn new(
data: LightmapInputData,
texels_per_unit: u32,
uv_spacing: f32,
cancellation_token: CancellationToken,
progress_indicator: ProgressIndicator,
) -> Result<Self, LightmapGenerationError>
pub fn new( data: LightmapInputData, texels_per_unit: u32, uv_spacing: f32, cancellation_token: CancellationToken, progress_indicator: ProgressIndicator, ) -> Result<Self, LightmapGenerationError>
Generates lightmap for given scene. This method automatically generates secondary texture coordinates! This method is blocking, however internally it uses massive parallelism to use all available CPU power efficiently.
texels_per_unit defines resolution of lightmap, the higher value is, the more quality
lightmap will be generated, but also it will be slow to generate.
progress_indicator allows you to get info about current progress.
cancellation_token allows you to stop generation in any time.
Sourcepub fn save_textures<P: AsRef<Path>>(
&self,
base_path: P,
resource_manager: ResourceManager,
) -> Result<(), ResourceRegistrationError>
pub fn save_textures<P: AsRef<Path>>( &self, base_path: P, resource_manager: ResourceManager, ) -> Result<(), ResourceRegistrationError>
Saves lightmap textures into specified folder.
Trait Implementations§
Source§impl Reflect for Lightmapwhere
Self: 'static,
impl Reflect for Lightmapwhere
Self: 'static,
fn source_path() -> &'static str
fn try_clone_box(&self) -> Option<Box<dyn Reflect>>
fn type_name(&self) -> &'static str
fn derived_types() -> &'static [TypeId]
fn query_derived_types(&self) -> &'static [TypeId]
fn doc(&self) -> &'static str
Source§fn assembly_name(&self) -> &'static str
fn assembly_name(&self) -> &'static str
#[derive(Reflect)]) to ensure that this method will return correct assembly
name. In other words - there’s no guarantee, that any implementation other than proc-macro
will return a correct name of the assembly. Alternatively, you can use env!("CARGO_PKG_NAME")
as an implementation.Source§fn type_assembly_name() -> &'static str
fn type_assembly_name() -> &'static str
#[derive(Reflect)]) to ensure that this method will return correct assembly
name. In other words - there’s no guarantee, that any implementation other than proc-macro
will return a correct name of the assembly. Alternatively, you can use env!("CARGO_PKG_NAME")
as an implementation.fn fields_ref(&self, func: &mut dyn FnMut(&[FieldRef<'_, '_>]))
fn fields_mut(&mut self, func: &mut dyn FnMut(&mut [FieldMut<'_, '_>]))
fn into_any(self: Box<Self>) -> Box<dyn Any>
fn set( &mut self, value: Box<dyn Reflect>, ) -> Result<Box<dyn Reflect>, Box<dyn Reflect>>
fn as_any(&self, func: &mut dyn FnMut(&dyn Any))
fn as_any_mut(&mut self, func: &mut dyn FnMut(&mut dyn Any))
fn as_reflect(&self, func: &mut dyn FnMut(&dyn Reflect))
fn as_reflect_mut(&mut self, func: &mut dyn FnMut(&mut dyn Reflect))
Source§fn set_field(
&mut self,
field_name: &str,
value: Box<dyn Reflect>,
func: &mut dyn FnMut(Result<Box<dyn Reflect>, SetFieldError>),
)
fn set_field( &mut self, field_name: &str, value: Box<dyn Reflect>, func: &mut dyn FnMut(Result<Box<dyn Reflect>, SetFieldError>), )
#[reflect(setter = ..)] or falls back to
Reflect::field_mutfn field( &self, name: &str, func: &mut dyn FnMut(Option<&(dyn Reflect + 'static)>), )
fn field_mut( &mut self, name: &str, func: &mut dyn FnMut(Option<&mut (dyn Reflect + 'static)>), )
fn as_array(&self, func: &mut dyn FnMut(Option<&(dyn ReflectArray + 'static)>))
fn as_array_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectArray + 'static)>), )
fn as_list(&self, func: &mut dyn FnMut(Option<&(dyn ReflectList + 'static)>))
fn as_list_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectList + 'static)>), )
fn as_inheritable_variable( &self, func: &mut dyn FnMut(Option<&(dyn ReflectInheritableVariable + 'static)>), )
fn as_inheritable_variable_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectInheritableVariable + 'static)>), )
fn as_hash_map( &self, func: &mut dyn FnMut(Option<&(dyn ReflectHashMap + 'static)>), )
fn as_hash_map_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectHashMap + 'static)>), )
fn as_handle( &self, func: &mut dyn FnMut(Option<&(dyn ReflectHandle + 'static)>), )
fn as_handle_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectHandle + 'static)>), )
Auto Trait Implementations§
impl Freeze for Lightmap
impl !RefUnwindSafe for Lightmap
impl Send for Lightmap
impl Sync for Lightmap
impl Unpin for Lightmap
impl UnsafeUnpin for Lightmap
impl !UnwindSafe for Lightmap
Blanket Implementations§
Source§impl<T> AsyncTaskResult for T
impl<T> AsyncTaskResult for T
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> FieldValue for Twhere
T: Reflect,
impl<T> FieldValue for Twhere
T: Reflect,
Source§fn field_value_as_any_ref(&self) -> &(dyn Any + 'static)
fn field_value_as_any_ref(&self) -> &(dyn Any + 'static)
self to a &dyn AnySource§fn field_value_as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn field_value_as_any_mut(&mut self) -> &mut (dyn Any + 'static)
self to a &mut dyn Anyfn field_value_as_reflect(&self) -> &(dyn Reflect + 'static)
fn field_value_as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn type_name(&self) -> &'static str
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
impl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
fn into_sample(self) -> T
Source§impl<T, U> ObjectOrVariant<T> for Uwhere
PhantomData<U>: ObjectOrVariantHelper<T, U>,
impl<T, U> ObjectOrVariant<T> for Uwhere
PhantomData<U>: ObjectOrVariantHelper<T, U>,
Source§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
ReadEndian::read_from_little_endian().Source§impl<T> ReflectBase for Twhere
T: Reflect,
impl<T> ReflectBase for Twhere
T: Reflect,
fn as_any_raw(&self) -> &(dyn Any + 'static)
fn as_any_raw_mut(&mut self) -> &mut (dyn Any + 'static)
Source§impl<T> ResolvePath for Twhere
T: Reflect,
impl<T> ResolvePath for Twhere
T: Reflect,
fn resolve_path<'p>( &self, path: &'p str, func: &mut dyn FnMut(Result<&(dyn Reflect + 'static), ReflectPathError<'p>>), )
fn resolve_path_mut<'p>( &mut self, path: &'p str, func: &mut dyn FnMut(Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>), )
fn get_resolve_path<'p, T>(
&self,
path: &'p str,
func: &mut dyn FnMut(Result<&T, ReflectPathError<'p>>),
)where
T: Reflect,
fn get_resolve_path_mut<'p, T>(
&mut self,
path: &'p str,
func: &mut dyn FnMut(Result<&mut T, ReflectPathError<'p>>),
)where
T: Reflect,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self to the equivalent element of its superset.