pub struct TileBounds {
pub left_top_corner: Vector2<u32>,
pub right_top_corner: Vector2<u32>,
pub right_bottom_corner: Vector2<u32>,
pub left_bottom_corner: Vector2<u32>,
}Expand description
Specify the pixel coordinates of each corner of a tile within some material.
This is used in place of a standard Rect because tiles can be flipped and rotated
and otherwise transformed with respect the their source material, so for example the
left-top corner of the tile may be to the right of the right-top corner in the material.
Fields§
§left_top_corner: Vector2<u32>The position of the tile’s left-top corner within its source material.
right_top_corner: Vector2<u32>The position of the tile’s right-top corner within its source material.
right_bottom_corner: Vector2<u32>The position of the tile’s left-bottom corner within its source material.
left_bottom_corner: Vector2<u32>The position of the tile’s right-bottom corner within its source material.
Implementations§
Source§impl TileBounds
impl TileBounds
pub const LEFT_TOP_CORNER: &'static str = "left_top_corner"
pub const RIGHT_TOP_CORNER: &'static str = "right_top_corner"
pub const RIGHT_BOTTOM_CORNER: &'static str = "right_bottom_corner"
pub const LEFT_BOTTOM_CORNER: &'static str = "left_bottom_corner"
Source§impl TileBounds
impl TileBounds
Sourcepub fn left_top_uv(&self, texture_size: Vector2<u32>) -> Vector2<f32>
pub fn left_top_uv(&self, texture_size: Vector2<u32>) -> Vector2<f32>
Translates the pixel position of the corner of the tile into UV coordinates between 0 and 1.
Sourcepub fn right_top_uv(&self, texture_size: Vector2<u32>) -> Vector2<f32>
pub fn right_top_uv(&self, texture_size: Vector2<u32>) -> Vector2<f32>
Translates the pixel position of the corner of the tile into UV coordinates between 0 and 1.
Sourcepub fn left_bottom_uv(&self, texture_size: Vector2<u32>) -> Vector2<f32>
pub fn left_bottom_uv(&self, texture_size: Vector2<u32>) -> Vector2<f32>
Translates the pixel position of the corner of the tile into UV coordinates between 0 and 1.
Sourcepub fn right_bottom_uv(&self, texture_size: Vector2<u32>) -> Vector2<f32>
pub fn right_bottom_uv(&self, texture_size: Vector2<u32>) -> Vector2<f32>
Translates the pixel position of the corner of the tile into UV coordinates between 0 and 1.
Trait Implementations§
Source§impl Clone for TileBounds
impl Clone for TileBounds
Source§fn clone(&self) -> TileBounds
fn clone(&self) -> TileBounds
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for TileBounds
impl Debug for TileBounds
Source§impl Default for TileBounds
impl Default for TileBounds
Source§fn default() -> TileBounds
fn default() -> TileBounds
Source§impl OrthoTransform for TileBounds
impl OrthoTransform for TileBounds
Source§fn transformed(self, amount: OrthoTransformation) -> Self
fn transformed(self, amount: OrthoTransformation) -> Self
Source§impl PartialEq for TileBounds
impl PartialEq for TileBounds
Source§impl Reflect for TileBoundswhere
Self: 'static,
impl Reflect for TileBoundswhere
Self: 'static,
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Source§impl Visit for TileBounds
impl Visit for TileBounds
Source§fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
impl StructuralPartialEq for TileBounds
Auto Trait Implementations§
impl Freeze for TileBounds
impl RefUnwindSafe for TileBounds
impl Send for TileBounds
impl Sync for TileBounds
impl Unpin for TileBounds
impl UnsafeUnpin for TileBounds
impl UnwindSafe for TileBounds
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