pub struct ContactPair {
pub collider1: Handle<Collider>,
pub collider2: Handle<Collider>,
pub manifolds: Vec<ContactManifold>,
pub has_any_active_contact: bool,
}Expand description
Contact info for pair of colliders.
Fields§
§collider1: Handle<Collider>The first collider involved in the contact pair.
collider2: Handle<Collider>The second collider involved in the contact pair.
manifolds: Vec<ContactManifold>The set of contact manifolds between the two colliders. All contact manifold contain themselves contact points between the colliders.
has_any_active_contact: boolIs there any active contact in this contact pair?
Implementations§
Source§impl ContactPair
impl ContactPair
Sourcepub fn other(&self, subject: Handle<Collider>) -> Handle<Collider>
pub fn other(&self, subject: Handle<Collider>) -> Handle<Collider>
Given the handle of a collider that is expected to be part of the collision, return the other node involved in the collision. Often one will have a list of contact pairs for some collider, but that collider may be the first member of some pairs and the second member of other pairs. This method simplifies determining which objects a collider has collided with.
Trait Implementations§
Source§impl Clone for ContactPair
impl Clone for ContactPair
Source§fn clone(&self) -> ContactPair
fn clone(&self) -> ContactPair
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ContactPair
impl Debug for ContactPair
Source§impl PartialEq for ContactPair
impl PartialEq for ContactPair
impl StructuralPartialEq for ContactPair
Auto Trait Implementations§
impl Freeze for ContactPair
impl !RefUnwindSafe for ContactPair
impl Send for ContactPair
impl Sync for ContactPair
impl Unpin for ContactPair
impl UnsafeUnpin for ContactPair
impl !UnwindSafe for ContactPair
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