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TileSetPatternSource

Struct TileSetPatternSource 

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pub struct TileSetPatternSource<'a, 'b, 'c> {
    pub tile_map: &'a TileMap,
    pub tile_set: &'b TileSet,
    pub update: &'c MacroTilesUpdate,
    pub property_id: TileSetPropertyNine,
}
Expand description

An object that wraps a tile map, a tile set, an update, and the UUID of the property that is used to store the pattern of each tile, and then provides access to the pattern at any cell. It looks for the cell’s handle in the update, then in the tile map, and then uses the tile set to find the pattern.

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§tile_map: &'a TileMap

The tile map to get tile handles from.

§tile_set: &'b TileSet

The tile set to get property values from.

§update: &'c MacroTilesUpdate

The current set of modifications to the tile map. When a cell has been modified, the updated handle will be used instead of the handle stored in tile_map.

§property_id: TileSetPropertyNine

The UUID of the property to use as the tile pattern.

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impl PatternSource for TileSetPatternSource<'_, '_, '_>

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fn get( &self, position: &Vector2<i32>, ) -> TileConstraint<TileTerrainId, PatternBits>

The constraint for the cell at the given position.

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type Position = Matrix<i32, Const<2>, Const<1>, ArrayStorage<i32, 2, 1>>

The type of positions that need tiles.
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type Terrain = i8

The type of the terrains that control which patterns are allowed at each position.
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type Pattern = PatternBits

The type of the patterns that the autotiler must choose for each position.
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fn get_terrain(&self, position: &Vector2<i32>) -> Option<TileTerrainId>

The terrain of the pattern at the given position.

Auto Trait Implementations§

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impl<'a, 'b, 'c> Freeze for TileSetPatternSource<'a, 'b, 'c>

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impl<'a, 'b, 'c> !RefUnwindSafe for TileSetPatternSource<'a, 'b, 'c>

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impl<'a, 'b, 'c> !Send for TileSetPatternSource<'a, 'b, 'c>

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impl<'a, 'b, 'c> !Sync for TileSetPatternSource<'a, 'b, 'c>

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impl<'a, 'b, 'c> Unpin for TileSetPatternSource<'a, 'b, 'c>

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impl<'a, 'b, 'c> !UnwindSafe for TileSetPatternSource<'a, 'b, 'c>

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