pub struct SceneRenderingOptions {
pub render_target: Option<TextureResource>,
pub clear_color: Option<Color>,
pub polygon_rasterization_mode: PolygonFillMode,
pub ambient_lighting_color: Color,
pub environment_lighting_source: EnvironmentLightingSource,
pub environment_lighting_brightness: f32,
}Expand description
Rendering options of a scene. It allows you to specify a render target to render the scene to, change its clear color, etc.
Fields§
§render_target: Option<TextureResource>A texture to draw the scene to. If empty, then the scene will be drawn on screen directly. It is useful to “embed” some scene into other by drawing a quad with this texture. This can be used to make in-game video conference - you can make separate scene with your characters and draw scene into a texture, then in the main scene you can attach this texture to some quad which will be used as a monitor. Other usage could be a previewer of models, like a pictogram of character in real-time strategies, in other words there are plenty of possible uses.
clear_color: Option<Color>Default color of the render target. Default is None, which forces the renderer to use clear color of the back buffer.
Could be set to transparent to make background transparent.
polygon_rasterization_mode: PolygonFillModeDefines how polygons of the scene will be rasterized. By default it set to PolygonFillMode::Fill,
PolygonFillMode::Line could be used to render the scene in wireframe mode.
ambient_lighting_color: ColorColor of the ambient lighting. This color is only used if environment_lighting_source
is set to EnvironmentLightingSource::AmbientColor.
environment_lighting_source: EnvironmentLightingSourceA switch, that allows selecting the source of environment lighting. By default, it is set to
EnvironmentLightingSource::SkyBox.
environment_lighting_brightness: f32Environment lighting brightness. Default is 1.0. Environment lighting will be multiplied by this coefficient.
Implementations§
Source§impl SceneRenderingOptions
impl SceneRenderingOptions
pub const RENDER_TARGET: &'static str = "render_target"
pub const CLEAR_COLOR: &'static str = "clear_color"
pub const POLYGON_RASTERIZATION_MODE: &'static str = "polygon_rasterization_mode"
pub const AMBIENT_LIGHTING_COLOR: &'static str = "ambient_lighting_color"
pub const ENVIRONMENT_LIGHTING_SOURCE: &'static str = "environment_lighting_source"
pub const ENVIRONMENT_LIGHTING_BRIGHTNESS: &'static str = "environment_lighting_brightness"
Trait Implementations§
Source§impl Clone for SceneRenderingOptions
impl Clone for SceneRenderingOptions
Source§impl Debug for SceneRenderingOptions
impl Debug for SceneRenderingOptions
Source§impl Default for SceneRenderingOptions
impl Default for SceneRenderingOptions
Source§impl PartialEq for SceneRenderingOptions
impl PartialEq for SceneRenderingOptions
Source§impl Reflect for SceneRenderingOptionswhere
Self: 'static,
impl Reflect for SceneRenderingOptionswhere
Self: 'static,
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Source§impl Visit for SceneRenderingOptions
impl Visit for SceneRenderingOptions
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fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
impl StructuralPartialEq for SceneRenderingOptions
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impl Freeze for SceneRenderingOptions
impl !RefUnwindSafe for SceneRenderingOptions
impl Send for SceneRenderingOptions
impl Sync for SceneRenderingOptions
impl Unpin for SceneRenderingOptions
impl !UnwindSafe for SceneRenderingOptions
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