pub enum ColliderShape {
Ball(BallShape),
Cuboid(CuboidShape),
Capsule(CapsuleShape),
Segment(SegmentShape),
Triangle(TriangleShape),
Trimesh(TrimeshShape),
Heightfield(HeightfieldShape),
TileMap(TileMapShape),
}Expand description
Possible collider shapes.
Variants§
Ball(BallShape)
See BallShape docs.
Cuboid(CuboidShape)
See CuboidShape docs.
Capsule(CapsuleShape)
See CapsuleShape docs.
Segment(SegmentShape)
See SegmentShape docs.
Triangle(TriangleShape)
See TriangleShape docs.
Trimesh(TrimeshShape)
See TrimeshShape docs.
Heightfield(HeightfieldShape)
See HeightfieldShape docs.
TileMap(TileMapShape)
See TileMapShape docs.
Implementations§
Source§impl ColliderShape
impl ColliderShape
pub const BALL_F_0: &'static str = "Ball@0"
pub const CUBOID_F_0: &'static str = "Cuboid@0"
pub const CAPSULE_F_0: &'static str = "Capsule@0"
pub const SEGMENT_F_0: &'static str = "Segment@0"
pub const TRIANGLE_F_0: &'static str = "Triangle@0"
pub const TRIMESH_F_0: &'static str = "Trimesh@0"
pub const HEIGHTFIELD_F_0: &'static str = "Heightfield@0"
pub const TILE_MAP_F_0: &'static str = "TileMap@0"
Source§impl ColliderShape
impl ColliderShape
Sourcepub fn cuboid(hx: f32, hy: f32) -> Self
pub fn cuboid(hx: f32, hy: f32) -> Self
Initializes a cuboid shape defined by its half-extents.
Sourcepub fn capsule(begin: Vector2<f32>, end: Vector2<f32>, radius: f32) -> Self
pub fn capsule(begin: Vector2<f32>, end: Vector2<f32>, radius: f32) -> Self
Initializes a capsule shape from its endpoints and radius.
Sourcepub fn capsule_x(half_height: f32, radius: f32) -> Self
pub fn capsule_x(half_height: f32, radius: f32) -> Self
Initializes a new collider builder with a capsule shape aligned with the x axis.
Sourcepub fn capsule_y(half_height: f32, radius: f32) -> Self
pub fn capsule_y(half_height: f32, radius: f32) -> Self
Initializes a new collider builder with a capsule shape aligned with the y axis.
Sourcepub fn segment(begin: Vector2<f32>, end: Vector2<f32>) -> Self
pub fn segment(begin: Vector2<f32>, end: Vector2<f32>) -> Self
Initializes a segment shape from its endpoints.
Sourcepub fn triangle(a: Vector2<f32>, b: Vector2<f32>, c: Vector2<f32>) -> Self
pub fn triangle(a: Vector2<f32>, b: Vector2<f32>, c: Vector2<f32>) -> Self
Initializes a triangle shape.
Sourcepub fn trimesh(geometry_sources: Vec<GeometrySource>) -> Self
pub fn trimesh(geometry_sources: Vec<GeometrySource>) -> Self
Initializes a triangle mesh shape defined by a set of handles to mesh nodes that will be used to create physical shape.
Sourcepub fn heightfield(geometry_source: GeometrySource) -> Self
pub fn heightfield(geometry_source: GeometrySource) -> Self
Initializes a heightfield shape defined by a handle to terrain node.
Trait Implementations§
Source§impl AsRef<str> for ColliderShape
impl AsRef<str> for ColliderShape
Source§impl Clone for ColliderShape
impl Clone for ColliderShape
Source§fn clone(&self) -> ColliderShape
fn clone(&self) -> ColliderShape
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ColliderShape
impl Debug for ColliderShape
Source§impl Default for ColliderShape
impl Default for ColliderShape
Source§impl FromStr for ColliderShape
impl FromStr for ColliderShape
Source§impl PartialEq for ColliderShape
impl PartialEq for ColliderShape
Source§impl Reflect for ColliderShapewhere
Self: 'static,
impl Reflect for ColliderShapewhere
Self: 'static,
fn source_path() -> &'static str
fn try_clone_box(&self) -> Option<Box<dyn Reflect>>
fn type_name(&self) -> &'static str
fn derived_types() -> &'static [TypeId]
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fn doc(&self) -> &'static str
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will return a correct name of the assembly. Alternatively, you can use env!("CARGO_PKG_NAME")
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Source§impl TryFrom<&str> for ColliderShape
impl TryFrom<&str> for ColliderShape
Source§impl TypeUuidProvider for ColliderShape
impl TypeUuidProvider for ColliderShape
Source§impl VariantNames for ColliderShape
impl VariantNames for ColliderShape
Source§impl Visit for ColliderShape
impl Visit for ColliderShape
Source§fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
Read or write this value, depending on whether Visitor::is_reading() is true or false. Read more
impl StructuralPartialEq for ColliderShape
Auto Trait Implementations§
impl Freeze for ColliderShape
impl !RefUnwindSafe for ColliderShape
impl Send for ColliderShape
impl Sync for ColliderShape
impl Unpin for ColliderShape
impl !UnwindSafe for ColliderShape
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