pub struct ColorGradingLut { /* private fields */ }Expand description
Color grading look up table (LUT). Color grading is used to modify color space of the rendered frame; it maps one color space to another. It is widely used effect in games, you’ve probably noticed either “warmness” or “coldness” in colors in various scenes in games - this is achieved by color grading.
Implementations§
Source§impl ColorGradingLut
impl ColorGradingLut
pub const UNWRAPPED_LUT: &'static str = "unwrapped_lut"
Source§impl ColorGradingLut
impl ColorGradingLut
Sourcepub async fn new(
unwrapped_lut: TextureResource,
) -> Result<Self, ColorGradingLutCreationError>
pub async fn new( unwrapped_lut: TextureResource, ) -> Result<Self, ColorGradingLutCreationError>
Creates 3D look-up texture from 2D strip.
§Input Texture Requirements
Width: 1024px Height: 16px Pixel Format: RGB8/RGBA8
§Usage
Typical usage would be:
async fn create_lut(resource_manager: ResourceManager) -> ColorGradingLut {
ColorGradingLut::new(resource_manager.request::<Texture>(
"your_lut.jpg",
))
.await
.unwrap()
}Then pass LUT to either CameraBuilder or to camera instance, and don’t forget to enable color grading.
Sourcepub fn unwrapped_lut(&self) -> TextureResource
pub fn unwrapped_lut(&self) -> TextureResource
Returns color grading unwrapped look-up table. This is initial texture that was used to create the look-up table.
Sourcepub fn lut(&self) -> TextureResource
pub fn lut(&self) -> TextureResource
Returns 3D color grading look-up table ready for use on GPU.
Sourcepub fn lut_ref(&self) -> &TextureResource
pub fn lut_ref(&self) -> &TextureResource
Returns 3D color grading look-up table by ref ready for use on GPU.
Trait Implementations§
Source§impl Clone for ColorGradingLut
impl Clone for ColorGradingLut
Source§fn clone(&self) -> ColorGradingLut
fn clone(&self) -> ColorGradingLut
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for ColorGradingLut
impl Debug for ColorGradingLut
Source§impl Default for ColorGradingLut
impl Default for ColorGradingLut
Source§fn default() -> ColorGradingLut
fn default() -> ColorGradingLut
Source§impl PartialEq for ColorGradingLut
impl PartialEq for ColorGradingLut
Source§impl Reflect for ColorGradingLutwhere
Self: 'static,
impl Reflect for ColorGradingLutwhere
Self: 'static,
fn source_path() -> &'static str
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fn doc(&self) -> &'static str
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Source§impl TypeUuidProvider for ColorGradingLut
impl TypeUuidProvider for ColorGradingLut
Source§impl Visit for ColorGradingLut
impl Visit for ColorGradingLut
Source§fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
impl Eq for ColorGradingLut
impl StructuralPartialEq for ColorGradingLut
Auto Trait Implementations§
impl Freeze for ColorGradingLut
impl !RefUnwindSafe for ColorGradingLut
impl Send for ColorGradingLut
impl Sync for ColorGradingLut
impl Unpin for ColorGradingLut
impl !UnwindSafe for ColorGradingLut
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