pub struct ObserverPosition {
pub translation: Vector3<f32>,
pub z_near: f32,
pub z_far: f32,
pub view_matrix: Matrix4<f32>,
pub projection_matrix: Matrix4<f32>,
pub view_projection_matrix: Matrix4<f32>,
}Expand description
Observer position contains all the data, that describes an observer position in 3D space. It could be a real camera, light source’s “virtual camera” that is used for shadow mapping, etc.
Fields§
§translation: Vector3<f32>World-space position of the observer.
z_near: f32Position of the near clipping plane.
z_far: f32Position of the far clipping plane.
view_matrix: Matrix4<f32>The view matrix of the observer.
projection_matrix: Matrix4<f32>Projection matrix of the observer.
view_projection_matrix: Matrix4<f32>Combination of the view and projection matrix.
Implementations§
Source§impl ObserverPosition
impl ObserverPosition
Sourcepub fn from_camera(camera: &Camera) -> Self
pub fn from_camera(camera: &Camera) -> Self
Creates a new observer position from a scene camera.
Trait Implementations§
Source§impl Clone for ObserverPosition
impl Clone for ObserverPosition
Source§fn clone(&self) -> ObserverPosition
fn clone(&self) -> ObserverPosition
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for ObserverPosition
impl Default for ObserverPosition
Source§fn default() -> ObserverPosition
fn default() -> ObserverPosition
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for ObserverPosition
impl RefUnwindSafe for ObserverPosition
impl Send for ObserverPosition
impl Sync for ObserverPosition
impl Unpin for ObserverPosition
impl UnwindSafe for ObserverPosition
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