pub fn write_with_material<T, C, G>(
shader_property_group: &[ShaderProperty],
material_property_group: &C,
getter: G,
buf: &mut UniformBuffer<T>,
)pub fn write_with_material<T, C, G>(
shader_property_group: &[ShaderProperty],
material_property_group: &C,
getter: G,
buf: &mut UniformBuffer<T>,
)