pub struct UserInterfaceLoader {
pub resource_manager: ResourceManager,
pub constructors: Arc<GraphNodeConstructorContainer<UiNode, UserInterface>>,
pub dyn_type_constructors: Arc<DynTypeConstructorContainer>,
}Expand description
Default implementation for UI loading.
Fields§
§resource_manager: ResourceManager§constructors: Arc<GraphNodeConstructorContainer<UiNode, UserInterface>>§dyn_type_constructors: Arc<DynTypeConstructorContainer>Trait Implementations§
Source§impl ResourceLoader for UserInterfaceLoader
impl ResourceLoader for UserInterfaceLoader
Source§fn extensions(&self) -> &[&str]
fn extensions(&self) -> &[&str]
Returns a list of file extensions supported by the loader. Resource manager will use this list
to pick the correct resource loader when the user requests a resource.
Source§fn is_native_extension(&self, ext: &str) -> bool
fn is_native_extension(&self, ext: &str) -> bool
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The default implementation returns false, which assumes that the extension corresponds
to a foreign file format.Source§fn data_type_uuid(&self) -> Uuid
fn data_type_uuid(&self) -> Uuid
Must return a type uuid of the resource data type.
Source§fn load(
&self,
path: PathBuf,
io: Arc<dyn ResourceIo>,
) -> Pin<Box<dyn Future<Output = Result<LoaderPayload, LoadError>> + Send>>
fn load( &self, path: PathBuf, io: Arc<dyn ResourceIo>, ) -> Pin<Box<dyn Future<Output = Result<LoaderPayload, LoadError>> + Send>>
Loads or reloads a resource.
Source§fn supports_extension(&self, ext: &str) -> bool
fn supports_extension(&self, ext: &str) -> bool
Checks if the given extension is supported by this loader. Comparison is case-insensitive.
Source§fn convert(
&self,
src_path: PathBuf,
dest_path: PathBuf,
platform: TargetPlatform,
io: Arc<dyn ResourceIo>,
) -> Pin<Box<dyn Future<Output = Result<(), FileError>>>>
fn convert( &self, src_path: PathBuf, dest_path: PathBuf, platform: TargetPlatform, io: Arc<dyn ResourceIo>, ) -> Pin<Box<dyn Future<Output = Result<(), FileError>>>>
Loads a resource from the given path and converts it to a format, that is the most efficient
fot the given platform. This method is usually used to convert resources for production builds;
to make the resources as efficient as possible for the given platform. This method saves the
converted resource to the given
dest_path. If the resource is already in its final form,
then this method should just copy the file from src_path to dest_path.Source§fn try_load_import_settings(
&self,
resource_path: PathBuf,
io: Arc<dyn ResourceIo>,
) -> Pin<Box<dyn Future<Output = Option<Box<dyn BaseImportOptions>>>>>
fn try_load_import_settings( &self, resource_path: PathBuf, io: Arc<dyn ResourceIo>, ) -> Pin<Box<dyn Future<Output = Option<Box<dyn BaseImportOptions>>>>>
Tries to load import settings for a resource.
Source§fn default_import_options(&self) -> Option<Box<dyn BaseImportOptions>>
fn default_import_options(&self) -> Option<Box<dyn BaseImportOptions>>
Returns default import options for the resource.
Auto Trait Implementations§
impl Freeze for UserInterfaceLoader
impl !RefUnwindSafe for UserInterfaceLoader
impl Send for UserInterfaceLoader
impl Sync for UserInterfaceLoader
impl Unpin for UserInterfaceLoader
impl !UnwindSafe for UserInterfaceLoader
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