pub struct RenderData {
pub vertex_buffer: Vec<Vertex>,
pub triangle_buffer: Vec<TriangleDefinition>,
pub command_buffer: Vec<Command>,
}Fields§
§vertex_buffer: Vec<Vertex>§triangle_buffer: Vec<TriangleDefinition>§command_buffer: Vec<Command>Implementations§
Source§impl RenderData
impl RenderData
pub fn clear(&mut self)
pub fn append(&mut self, other: &RenderData)
pub fn triangle_points( &self, triangle: &TriangleDefinition, ) -> Option<(&Vertex, &Vertex, &Vertex)>
pub fn is_command_contains_point( &self, command: &Command, pos: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>, ) -> bool
Trait Implementations§
Source§impl Clone for RenderData
impl Clone for RenderData
Source§fn clone(&self) -> RenderData
fn clone(&self) -> RenderData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RenderData
impl Debug for RenderData
Source§impl Default for RenderData
impl Default for RenderData
Source§fn default() -> RenderData
fn default() -> RenderData
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for RenderData
impl !RefUnwindSafe for RenderData
impl Send for RenderData
impl Sync for RenderData
impl Unpin for RenderData
impl !UnwindSafe for RenderData
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