pub enum TileContent {
Empty,
Window(Handle<Window>),
MultiWindow {
index: u32,
windows: Vec<Handle<Window>>,
},
VerticalTiles {
splitter: f32,
tiles: [Handle<Tile>; 2],
},
HorizontalTiles {
splitter: f32,
tiles: [Handle<Tile>; 2],
},
}Variants§
Implementations§
Source§impl TileContent
impl TileContent
pub const WINDOW_F_0: &'static str = "Window@0"
pub const MULTI_WINDOW_INDEX: &'static str = "MultiWindow@index"
pub const MULTI_WINDOW_WINDOWS: &'static str = "MultiWindow@windows"
pub const VERTICAL_TILES_SPLITTER: &'static str = "VerticalTiles@splitter"
pub const VERTICAL_TILES_TILES: &'static str = "VerticalTiles@tiles"
pub const HORIZONTAL_TILES_SPLITTER: &'static str = "HorizontalTiles@splitter"
pub const HORIZONTAL_TILES_TILES: &'static str = "HorizontalTiles@tiles"
Source§impl TileContent
impl TileContent
pub fn is_empty(&self) -> bool
Sourcepub fn can_dock(&self) -> bool
pub fn can_dock(&self) -> bool
True if a window can be docked in a tile that currently has this content.
pub fn contains_window(&self, window: Handle<Window>) -> bool
Sourcepub fn plus_window(self, window: Handle<Window>) -> TileContent
pub fn plus_window(self, window: Handle<Window>) -> TileContent
Construct a new tile that adds the given window to this tile. This tile must be either empty, a window, or a multiwindow, or else panic.
Sourcepub fn minus_window(self, window: Handle<Window>) -> TileContent
pub fn minus_window(self, window: Handle<Window>) -> TileContent
Construct a new tile that removes the given window from this tile. This tile must be either empty, a window, or a multiwindow, or else panic. If the window does not exist in this tile, then return self.
Sourcepub fn with_active(self, window: Handle<Window>) -> TileContent
pub fn with_active(self, window: Handle<Window>) -> TileContent
Construct a new tile that makes the given window active. If this tile is not a multiwindow or this tile does not contain the given window, return self.
Trait Implementations§
Source§impl Clone for TileContent
impl Clone for TileContent
Source§fn clone(&self) -> TileContent
fn clone(&self) -> TileContent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TileContent
impl Debug for TileContent
Source§impl Default for TileContent
impl Default for TileContent
Source§fn default() -> TileContent
fn default() -> TileContent
Returns the “default value” for a type. Read more
Source§impl PartialEq for TileContent
impl PartialEq for TileContent
Source§impl Reflect for TileContentwhere
TileContent: 'static,
impl Reflect for TileContentwhere
TileContent: 'static,
fn source_path() -> &'static str
fn try_clone_box(&self) -> Option<Box<dyn Reflect>>
fn type_name(&self) -> &'static str
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fn doc(&self) -> &'static str
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Returns a parent assembly name of the type that implements this trait. WARNING: You should use
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as an implementation.Source§fn type_assembly_name() -> &'static str
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Returns a parent assembly name of the type that implements this trait. WARNING: You should use
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fn fields_mut(&mut self, func: &mut dyn FnMut(&mut [FieldMut<'_, '_>]))
fn into_any(self: Box<TileContent>) -> Box<dyn Any>
fn set( &mut self, value: Box<dyn Reflect>, ) -> Result<Box<dyn Reflect>, Box<dyn Reflect>>
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&mut self,
field_name: &str,
value: Box<dyn Reflect>,
func: &mut dyn FnMut(Result<Box<dyn Reflect>, SetFieldError>),
)
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Source§impl Visit for TileContent
impl Visit for TileContent
Source§fn visit(&mut self, name: &str, visitor: &mut Visitor) -> Result<(), VisitError>
fn visit(&mut self, name: &str, visitor: &mut Visitor) -> Result<(), VisitError>
Read or write this value, depending on whether Visitor::is_reading() is true or false. Read more
impl StructuralPartialEq for TileContent
Auto Trait Implementations§
impl Freeze for TileContent
impl !RefUnwindSafe for TileContent
impl Send for TileContent
impl Sync for TileContent
impl Unpin for TileContent
impl !UnwindSafe for TileContent
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