pub enum BufferKind {
Vertex,
Index,
Uniform,
PixelRead,
PixelWrite,
}Expand description
GPU buffer kind, as used in GpuBufferDescriptor.
Variants§
Vertex
Vertex buffer. It is used to supply vertex data (such as positions, normals, texture coordinates, etc.) to GPU.
Index
Index buffer. It is used to describe how vertices forms specific types of primitives. For example a quad could be described by a set of 4 vertices, but 2 triangles which in their turn consists of 6 indices (0,1,2,0,2,3 vertex indices).
Uniform
Uniform buffer. It is used to supply context-specific data that is needed for rendering. Usually it contains data that changes from frame-to-frame (world transform, color, etc.).
PixelRead
Pixel read buffer. It is a special buffer that is used to asynchronously read-back data from GPU.
PixelWrite
Pixel write buffer. It is a special buffer that is used to write some data to GPU asynchronously.
Trait Implementations§
Source§impl Clone for BufferKind
impl Clone for BufferKind
Source§fn clone(&self) -> BufferKind
fn clone(&self) -> BufferKind
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for BufferKind
impl Debug for BufferKind
Source§impl Hash for BufferKind
impl Hash for BufferKind
Source§impl PartialEq for BufferKind
impl PartialEq for BufferKind
Source§impl ToGlConstant for BufferKind
impl ToGlConstant for BufferKind
impl Copy for BufferKind
impl Eq for BufferKind
impl StructuralPartialEq for BufferKind
Auto Trait Implementations§
impl Freeze for BufferKind
impl RefUnwindSafe for BufferKind
impl Send for BufferKind
impl Sync for BufferKind
impl Unpin for BufferKind
impl UnwindSafe for BufferKind
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