pub struct AutoTileContext<Ter, Pat, Tile> {
pub patterns: HashMap<Ter, Vec<Pat>, BuildHasherDefault<FxHasher>>,
pub values: HashMap<Pat, ProbabilitySet<Tile>, BuildHasherDefault<FxHasher>>,
/* private fields */
}Expand description
This contains the background information required for autotiling
independent of the particular cells to be filled, so it can be used
for multiple autotiling tasks. It contains a hash map from terrain
values to lists of patterns, representing both the patterns contained
within each terrain and the order in which the patterns should be examined.
It also contains and a hash map from patterns to a ProbabilitySet of tiles,
representing how a tile should be randomly selected once a pattern is chosen.
Fields§
§patterns: HashMap<Ter, Vec<Pat>, BuildHasherDefault<FxHasher>>Hash map from terrain values to the list of pattern values that each terrain represents. The pattern values should be sorted into the order in which the autotiler will try to insert the patterns into the cells.
values: HashMap<Pat, ProbabilitySet<Tile>, BuildHasherDefault<FxHasher>>Hash map from pattern values to ProbabilitySet of tile values, giving each tile the probability
it should have when randomly selecting a tile for a given pattern.
Implementations§
Source§impl<Ter, Pat, Tile> AutoTileContext<Ter, Pat, Tile>
impl<Ter, Pat, Tile> AutoTileContext<Ter, Pat, Tile>
Sourcepub fn add(&mut self, key: Ter, pattern: Pat, frequency: f32, value: Tile)
pub fn add(&mut self, key: Ter, pattern: Pat, frequency: f32, value: Tile)
Add a particular tile to the context and specify that tile’s terrain, pattern, and frequency. The higher the frequency, the more likely this tile will be chosen if it shares the same pattern as another tile.
Trait Implementations§
Source§impl<Ter, Pat, Tile> Clone for AutoTileContext<Ter, Pat, Tile>
impl<Ter, Pat, Tile> Clone for AutoTileContext<Ter, Pat, Tile>
Source§fn clone(&self) -> AutoTileContext<Ter, Pat, Tile>
fn clone(&self) -> AutoTileContext<Ter, Pat, Tile>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl<Ter, Pat, Tile> Debug for AutoTileContext<Ter, Pat, Tile>
impl<Ter, Pat, Tile> Debug for AutoTileContext<Ter, Pat, Tile>
Source§impl<Ter, Pat, Tile> Default for AutoTileContext<Ter, Pat, Tile>
impl<Ter, Pat, Tile> Default for AutoTileContext<Ter, Pat, Tile>
Source§fn default() -> AutoTileContext<Ter, Pat, Tile>
fn default() -> AutoTileContext<Ter, Pat, Tile>
Auto Trait Implementations§
impl<Ter, Pat, Tile> Freeze for AutoTileContext<Ter, Pat, Tile>
impl<Ter, Pat, Tile> RefUnwindSafe for AutoTileContext<Ter, Pat, Tile>
impl<Ter, Pat, Tile> Send for AutoTileContext<Ter, Pat, Tile>
impl<Ter, Pat, Tile> Sync for AutoTileContext<Ter, Pat, Tile>
impl<Ter, Pat, Tile> Unpin for AutoTileContext<Ter, Pat, Tile>
impl<Ter, Pat, Tile> UnwindSafe for AutoTileContext<Ter, Pat, Tile>
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