pub struct TileSetPropertyLayer {
pub uuid: Uuid,
pub name: ImmutableString,
pub prop_type: TileSetPropertyType,
pub named_values: Vec<NamedValue>,
}Expand description
In order to allow tile properties to be easily edited, properties need to have consistent names and data types across all tiles in a tile set. A tile property layer represents the association between a property name and its data type, along with other information.
Fields§
§uuid: UuidThe id number that identifies this property
name: ImmutableStringThe name of the property that will be shown in the editor and can be used access the value.
prop_type: TileSetPropertyTypeThe data type
named_values: Vec<NamedValue>Pre-defined named values.
Implementations§
Source§impl TileSetPropertyLayer
impl TileSetPropertyLayer
Sourcepub fn value_to_name(&self, value: NamableValue) -> String
pub fn value_to_name(&self, value: NamableValue) -> String
Find the name associated with the given value.
Sourcepub fn value_to_color(&self, value: NamableValue) -> Option<Color>
pub fn value_to_color(&self, value: NamableValue) -> Option<Color>
Find the color associated with the given value.
Sourcepub fn find_value_index_from_property(
&self,
value: &TileSetPropertyOptionValue,
) -> Option<usize>
pub fn find_value_index_from_property( &self, value: &TileSetPropertyOptionValue, ) -> Option<usize>
Return the index of the named value that matches the given value, if one exits.
Sourcepub fn find_value_index(&self, value: NamableValue) -> Option<usize>
pub fn find_value_index(&self, value: NamableValue) -> Option<usize>
Return the index of the named value that matches the given value, if one exits.
Sourcepub fn highlight_color(
&self,
position: Vector2<usize>,
value: &TileSetPropertyValue,
element_value: &TileSetPropertyValueElement,
) -> Option<Color>
pub fn highlight_color( &self, position: Vector2<usize>, value: &TileSetPropertyValue, element_value: &TileSetPropertyValueElement, ) -> Option<Color>
Return the appropriate highlight color for the tile at the given position when the tile has the given property value and the user has selected the given element value. If the value does not have a specified highlight color within this layer, then the value is compared against the element value and it is given a highlight color to acknowledge that the value matches the element value.
Trait Implementations§
Source§impl Clone for TileSetPropertyLayer
impl Clone for TileSetPropertyLayer
Source§fn clone(&self) -> TileSetPropertyLayer
fn clone(&self) -> TileSetPropertyLayer
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for TileSetPropertyLayer
impl Debug for TileSetPropertyLayer
Source§impl Default for TileSetPropertyLayer
impl Default for TileSetPropertyLayer
Source§fn default() -> TileSetPropertyLayer
fn default() -> TileSetPropertyLayer
Source§impl Reflect for TileSetPropertyLayerwhere
Self: 'static,
Uuid: Reflect,
ImmutableString: Reflect,
TileSetPropertyType: Reflect,
Vec<NamedValue>: Reflect,
impl Reflect for TileSetPropertyLayerwhere
Self: 'static,
Uuid: Reflect,
ImmutableString: Reflect,
TileSetPropertyType: Reflect,
Vec<NamedValue>: Reflect,
fn source_path() -> &'static str
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fn doc(&self) -> &'static str
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Source§impl Visit for TileSetPropertyLayer
impl Visit for TileSetPropertyLayer
Source§fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult
Auto Trait Implementations§
impl Freeze for TileSetPropertyLayer
impl RefUnwindSafe for TileSetPropertyLayer
impl Send for TileSetPropertyLayer
impl Sync for TileSetPropertyLayer
impl Unpin for TileSetPropertyLayer
impl UnwindSafe for TileSetPropertyLayer
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