pub struct SceneLoader { /* private fields */ }Expand description
Scene loader.
Implementations§
Source§impl SceneLoader
impl SceneLoader
Sourcepub async fn from_file<P: AsRef<Path>>(
path: P,
io: &dyn ResourceIo,
serialization_context: Arc<SerializationContext>,
resource_manager: ResourceManager,
) -> Result<(Self, Vec<u8>), VisitError>
pub async fn from_file<P: AsRef<Path>>( path: P, io: &dyn ResourceIo, serialization_context: Arc<SerializationContext>, resource_manager: ResourceManager, ) -> Result<(Self, Vec<u8>), VisitError>
Tries to load scene from given file. File can contain any scene in native engine format. Such scenes can be made in rusty editor.
Sourcepub fn load(
region_name: &str,
serialization_context: Arc<SerializationContext>,
resource_manager: ResourceManager,
visitor: &mut Visitor,
path: Option<PathBuf>,
) -> Result<Self, VisitError>
pub fn load( region_name: &str, serialization_context: Arc<SerializationContext>, resource_manager: ResourceManager, visitor: &mut Visitor, path: Option<PathBuf>, ) -> Result<Self, VisitError>
Tries to load a scene using specified visitor and region name.
Auto Trait Implementations§
impl !Freeze for SceneLoader
impl !RefUnwindSafe for SceneLoader
impl Send for SceneLoader
impl !Sync for SceneLoader
impl Unpin for SceneLoader
impl !UnwindSafe for SceneLoader
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