Struct GraphUpdateSwitches

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pub struct GraphUpdateSwitches {
    pub physics2d: bool,
    pub physics: bool,
    pub node_overrides: Option<FxHashSet<Handle<Node>>>,
    pub delete_dead_nodes: bool,
    pub paused: bool,
}
Expand description

A set of switches that allows you to disable a particular step of graph update pipeline.

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§physics2d: bool

Enables or disables update of the 2D physics.

§physics: bool

Enables or disables update of the 3D physics.

§node_overrides: Option<FxHashSet<Handle<Node>>>

A set of nodes that will be updated, everything else won’t be updated.

§delete_dead_nodes: bool

Enables or disables deletion of the nodes with ended lifetime (lifetime <= 0.0). If set to false the lifetime of the nodes won’t be changed.

§paused: bool

Whether the graph update is paused or not. Paused graphs won’t be updated and their sound content will be also paused so it won’t emit any sounds.

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impl Clone for GraphUpdateSwitches

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fn clone(&self) -> GraphUpdateSwitches

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for GraphUpdateSwitches

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for GraphUpdateSwitches

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fn eq(&self, other: &GraphUpdateSwitches) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for GraphUpdateSwitches

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impl StructuralPartialEq for GraphUpdateSwitches

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