pub struct GraphUpdateSwitches {
pub physics2d: bool,
pub physics: bool,
pub node_overrides: Option<FxHashSet<Handle<Node>>>,
pub delete_dead_nodes: bool,
pub paused: bool,
}
Expand description
A set of switches that allows you to disable a particular step of graph update pipeline.
Fields§
§physics2d: bool
Enables or disables update of the 2D physics.
physics: bool
Enables or disables update of the 3D physics.
node_overrides: Option<FxHashSet<Handle<Node>>>
A set of nodes that will be updated, everything else won’t be updated.
delete_dead_nodes: bool
Enables or disables deletion of the nodes with ended lifetime (lifetime <= 0.0). If set to false
the lifetime
of the nodes won’t be changed.
paused: bool
Whether the graph update is paused or not. Paused graphs won’t be updated and their sound content will be also paused so it won’t emit any sounds.
Trait Implementations§
Source§impl Clone for GraphUpdateSwitches
impl Clone for GraphUpdateSwitches
Source§fn clone(&self) -> GraphUpdateSwitches
fn clone(&self) -> GraphUpdateSwitches
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for GraphUpdateSwitches
impl Default for GraphUpdateSwitches
Source§impl PartialEq for GraphUpdateSwitches
impl PartialEq for GraphUpdateSwitches
impl Eq for GraphUpdateSwitches
impl StructuralPartialEq for GraphUpdateSwitches
Auto Trait Implementations§
impl Freeze for GraphUpdateSwitches
impl !RefUnwindSafe for GraphUpdateSwitches
impl Send for GraphUpdateSwitches
impl Sync for GraphUpdateSwitches
impl Unpin for GraphUpdateSwitches
impl !UnwindSafe for GraphUpdateSwitches
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