pub struct ContactManifold {
pub points: Vec<ContactData>,
pub local_n1: Vector2<f32>,
pub local_n2: Vector2<f32>,
pub rigid_body1: Handle<Node>,
pub rigid_body2: Handle<Node>,
pub normal: Vector2<f32>,
}Expand description
A contact manifold between two colliders.
Fields§
§points: Vec<ContactData>The contacts points.
local_n1: Vector2<f32>The contact normal of all the contacts of this manifold, expressed in the local space of the first shape.
local_n2: Vector2<f32>The contact normal of all the contacts of this manifold, expressed in the local space of the second shape.
rigid_body1: Handle<Node>The first rigid-body involved in this contact manifold.
rigid_body2: Handle<Node>The second rigid-body involved in this contact manifold.
normal: Vector2<f32>The world-space contact normal shared by all the contact in this contact manifold.
Trait Implementations§
Source§impl Clone for ContactManifold
impl Clone for ContactManifold
Source§fn clone(&self) -> ContactManifold
fn clone(&self) -> ContactManifold
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ContactManifold
impl Debug for ContactManifold
Source§impl PartialEq for ContactManifold
impl PartialEq for ContactManifold
impl StructuralPartialEq for ContactManifold
Auto Trait Implementations§
impl Freeze for ContactManifold
impl !RefUnwindSafe for ContactManifold
impl Send for ContactManifold
impl Sync for ContactManifold
impl Unpin for ContactManifold
impl !UnwindSafe for ContactManifold
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