Struct QualitySettings

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pub struct QualitySettings {
Show 21 fields pub point_shadow_map_size: usize, pub point_soft_shadows: bool, pub point_shadows_enabled: bool, pub point_shadows_distance: f32, pub point_shadow_map_precision: ShadowMapPrecision, pub point_shadows_fade_out_range: f32, pub spot_shadow_map_size: usize, pub spot_soft_shadows: bool, pub spot_shadows_enabled: bool, pub spot_shadows_distance: f32, pub spot_shadow_map_precision: ShadowMapPrecision, pub spot_shadows_fade_out_range: f32, pub csm_settings: CsmSettings, pub use_ssao: bool, pub ssao_radius: f32, pub light_scatter_enabled: bool, pub fxaa: bool, pub use_parallax_mapping: bool, pub use_bloom: bool, pub use_occlusion_culling: bool, pub use_light_occlusion_culling: bool,
}
Expand description

Quality settings allows you to find optimal balance between performance and graphics quality.

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§point_shadow_map_size: usize

Point shadows Size of cube map face of shadow map texture in pixels.

§point_soft_shadows: bool

Use or not percentage close filtering (smoothing) for point shadows.

§point_shadows_enabled: bool

Point shadows enabled or not.

§point_shadows_distance: f32

Maximum distance from camera to draw shadows.

§point_shadow_map_precision: ShadowMapPrecision

Point shadow map precision. Allows you to select compromise between quality and performance.

§point_shadows_fade_out_range: f32

Point shadows fade out range. Specifies the distance from the camera at which point shadows start to fade out. Shadows beyond this distance will gradually become less visible.

§spot_shadow_map_size: usize

Spot shadows Size of square shadow map texture in pixels

§spot_soft_shadows: bool

Use or not percentage close filtering (smoothing) for spot shadows.

§spot_shadows_enabled: bool

Spot shadows enabled or not.

§spot_shadows_distance: f32

Maximum distance from camera to draw shadows.

§spot_shadow_map_precision: ShadowMapPrecision

Spot shadow map precision. Allows you to select compromise between quality and performance.

§spot_shadows_fade_out_range: f32

Specifies the distance from the camera at which spot shadows start to fade out. Shadows beyond this distance will gradually become less visible.

§csm_settings: CsmSettings

Cascaded-shadow maps settings.

§use_ssao: bool

Whether to use screen space ambient occlusion or not.

§ssao_radius: f32

Radius of sampling hemisphere used in SSAO, it defines much ambient occlusion will be in your scene.

§light_scatter_enabled: bool

Global switch to enable or disable light scattering. Each light can have its own scatter switch, but this one is able to globally disable scatter.

§fxaa: bool

Whether to use Fast Approximate AntiAliasing or not.

§use_parallax_mapping: bool

Whether to use Parallax Mapping or not.

§use_bloom: bool

Whether to use bloom effect.

§use_occlusion_culling: bool

Whether to use occlusion culling for geometry or not. Warning: this is experimental feature that may have bugs and unstable behavior. Disabled by default.

§use_light_occlusion_culling: bool

Whether to use occlusion culling for light sources or not. Warning: this is experimental feature that may have bugs and unstable behavior. Disabled by default.

Implementations§

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impl QualitySettings

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pub const POINT_SHADOW_MAP_SIZE: &'static str = "point_shadow_map_size"

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pub const POINT_SOFT_SHADOWS: &'static str = "point_soft_shadows"

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pub const POINT_SHADOWS_ENABLED: &'static str = "point_shadows_enabled"

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pub const POINT_SHADOWS_DISTANCE: &'static str = "point_shadows_distance"

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pub const POINT_SHADOW_MAP_PRECISION: &'static str = "point_shadow_map_precision"

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pub const POINT_SHADOWS_FADE_OUT_RANGE: &'static str = "point_shadows_fade_out_range"

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pub const SPOT_SHADOW_MAP_SIZE: &'static str = "spot_shadow_map_size"

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pub const SPOT_SOFT_SHADOWS: &'static str = "spot_soft_shadows"

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pub const SPOT_SHADOWS_ENABLED: &'static str = "spot_shadows_enabled"

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pub const SPOT_SHADOWS_DISTANCE: &'static str = "spot_shadows_distance"

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pub const SPOT_SHADOW_MAP_PRECISION: &'static str = "spot_shadow_map_precision"

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pub const SPOT_SHADOWS_FADE_OUT_RANGE: &'static str = "spot_shadows_fade_out_range"

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pub const CSM_SETTINGS: &'static str = "csm_settings"

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pub const USE_SSAO: &'static str = "use_ssao"

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pub const SSAO_RADIUS: &'static str = "ssao_radius"

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pub const LIGHT_SCATTER_ENABLED: &'static str = "light_scatter_enabled"

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pub const FXAA: &'static str = "fxaa"

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pub const USE_PARALLAX_MAPPING: &'static str = "use_parallax_mapping"

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pub const USE_BLOOM: &'static str = "use_bloom"

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pub const USE_OCCLUSION_CULLING: &'static str = "use_occlusion_culling"

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pub const USE_LIGHT_OCCLUSION_CULLING: &'static str = "use_light_occlusion_culling"

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impl QualitySettings

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pub fn ultra() -> Self

Highest possible graphics quality. Requires very powerful GPU.

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pub fn high() -> Self

High graphics quality, includes all graphical effects. Requires powerful GPU.

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pub fn medium() -> Self

Medium graphics quality, some of effects are disabled, shadows will have sharp edges.

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pub fn low() -> Self

Lowest graphics quality, all effects are disabled.

Trait Implementations§

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impl Clone for QualitySettings

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fn clone(&self) -> QualitySettings

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for QualitySettings

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for QualitySettings

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for QualitySettings

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for QualitySettings

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fn eq(&self, other: &QualitySettings) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Reflect for QualitySettings

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fn source_path() -> &'static str

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fn type_name(&self) -> &'static str

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fn doc(&self) -> &'static str

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fn type_assembly_name() -> &'static str

Returns a parent assembly name of the type that implements this trait. WARNING: You should use proc-macro (#[derive(Reflect)]) to ensure that this method will return correct assembly name. In other words - there’s no guarantee, that any implementation other than proc-macro will return a correct name of the assembly. Alternatively, you can use env!("CARGO_PKG_NAME") as an implementation.
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fn as_hash_map_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectHashMap + 'static)>), )

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impl Serialize for QualitySettings

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for QualitySettings

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impl StructuralPartialEq for QualitySettings

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