pub struct AssociatedSceneData {
pub gbuffer: GBuffer,
pub hdr_scene_framebuffer: Box<dyn FrameBuffer>,
pub ldr_scene_framebuffer: Box<dyn FrameBuffer>,
pub ldr_temp_framebuffer: Box<dyn FrameBuffer>,
pub hdr_renderer: HighDynamicRangeRenderer,
pub bloom_renderer: BloomRenderer,
pub statistics: SceneStatistics,
}
Expand description
A set of frame buffers, renderers, that contains scene-specific data.
Fields§
§gbuffer: GBuffer
G-Buffer of the scene.
hdr_scene_framebuffer: Box<dyn FrameBuffer>
Intermediate high dynamic range frame buffer.
ldr_scene_framebuffer: Box<dyn FrameBuffer>
Final frame of the scene. Tone mapped + gamma corrected.
ldr_temp_framebuffer: Box<dyn FrameBuffer>
Additional frame buffer for post processing.
hdr_renderer: HighDynamicRangeRenderer
HDR renderer has be created per scene, because it contains scene luminance.
bloom_renderer: BloomRenderer
Bloom contains only overly bright pixels that creates light bleeding effect (glow effect).
statistics: SceneStatistics
Rendering statistics for a scene.
Implementations§
Source§impl AssociatedSceneData
impl AssociatedSceneData
Sourcepub fn new(
server: &dyn GraphicsServer,
width: usize,
height: usize,
) -> Result<Self, FrameworkError>
pub fn new( server: &dyn GraphicsServer, width: usize, height: usize, ) -> Result<Self, FrameworkError>
Creates new scene data.
Sourcepub fn hdr_scene_frame_texture(&self) -> Rc<RefCell<dyn GpuTexture>>
pub fn hdr_scene_frame_texture(&self) -> Rc<RefCell<dyn GpuTexture>>
Returns high-dynamic range frame buffer texture.
Sourcepub fn ldr_scene_frame_texture(&self) -> Rc<RefCell<dyn GpuTexture>>
pub fn ldr_scene_frame_texture(&self) -> Rc<RefCell<dyn GpuTexture>>
Returns low-dynamic range frame buffer texture (final frame).
Sourcepub fn ldr_temp_frame_texture(&self) -> Rc<RefCell<dyn GpuTexture>>
pub fn ldr_temp_frame_texture(&self) -> Rc<RefCell<dyn GpuTexture>>
Returns low-dynamic range frame buffer texture (accumulation frame).
Auto Trait Implementations§
impl Freeze for AssociatedSceneData
impl !RefUnwindSafe for AssociatedSceneData
impl !Send for AssociatedSceneData
impl !Sync for AssociatedSceneData
impl Unpin for AssociatedSceneData
impl !UnwindSafe for AssociatedSceneData
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