Struct GlGeometryBuffer

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pub struct GlGeometryBuffer {
    pub state: Weak<GlGraphicsServer>,
    pub vertex_array_object: <Context as HasContext>::VertexArray,
    pub buffers: Vec<GlBuffer>,
    pub element_buffer: GlBuffer,
    pub element_count: Cell<usize>,
    pub element_kind: ElementKind,
    /* private fields */
}

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§state: Weak<GlGraphicsServer>§vertex_array_object: <Context as HasContext>::VertexArray§buffers: Vec<GlBuffer>§element_buffer: GlBuffer§element_count: Cell<usize>§element_kind: ElementKind

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Trait Implementations§

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impl Drop for GlGeometryBuffer

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl GeometryBuffer for GlGeometryBuffer

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fn set_buffer_data(&self, buffer: usize, data: &[u8])

Write untyped data to a vertex buffer with the given index.
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fn element_count(&self) -> usize

Returns total number of elements in the geometry buffer.
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fn set_triangles(&self, triangles: &[TriangleDefinition])

Writes triangles to the buffer. Each triangle definition contains triangle indices, that forms the triangle.
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fn set_lines(&self, lines: &[[u32; 2]])

Writes lines to the buffer. Each pair defines starting and ending vertex index of the line.
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fn set_points(&self, points: &[u32])

Writes points to the buffer. Each index in the slice defines vertex index.

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