pub struct GlGeometryBuffer {
pub state: Weak<GlGraphicsServer>,
pub vertex_array_object: <Context as HasContext>::VertexArray,
pub buffers: Vec<GlBuffer>,
pub element_buffer: GlBuffer,
pub element_count: Cell<usize>,
pub element_kind: ElementKind,
/* private fields */
}
Fields§
§state: Weak<GlGraphicsServer>
§vertex_array_object: <Context as HasContext>::VertexArray
§buffers: Vec<GlBuffer>
§element_buffer: GlBuffer
§element_count: Cell<usize>
§element_kind: ElementKind
Implementations§
Source§impl GlGeometryBuffer
impl GlGeometryBuffer
pub fn new( server: &GlGraphicsServer, desc: GeometryBufferDescriptor<'_>, ) -> Result<GlGeometryBuffer, FrameworkError>
pub fn mode(&self) -> u32
Trait Implementations§
Source§impl Drop for GlGeometryBuffer
impl Drop for GlGeometryBuffer
Source§impl GeometryBuffer for GlGeometryBuffer
impl GeometryBuffer for GlGeometryBuffer
Source§fn set_buffer_data(&self, buffer: usize, data: &[u8])
fn set_buffer_data(&self, buffer: usize, data: &[u8])
Write untyped data to a vertex buffer with the given index.
Source§fn element_count(&self) -> usize
fn element_count(&self) -> usize
Returns total number of elements in the geometry buffer.
Source§fn set_triangles(&self, triangles: &[TriangleDefinition])
fn set_triangles(&self, triangles: &[TriangleDefinition])
Writes triangles to the buffer. Each triangle definition contains triangle indices, that
forms the triangle.
Source§fn set_lines(&self, lines: &[[u32; 2]])
fn set_lines(&self, lines: &[[u32; 2]])
Writes lines to the buffer. Each pair defines starting and ending vertex index of the line.
Source§fn set_points(&self, points: &[u32])
fn set_points(&self, points: &[u32])
Writes points to the buffer. Each index in the slice defines vertex index.
Auto Trait Implementations§
impl !Freeze for GlGeometryBuffer
impl !RefUnwindSafe for GlGeometryBuffer
impl !Send for GlGeometryBuffer
impl !Sync for GlGeometryBuffer
impl Unpin for GlGeometryBuffer
impl !UnwindSafe for GlGeometryBuffer
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