pub struct ShaderCache { /* private fields */ }
Implementations§
Source§impl ShaderCache
impl ShaderCache
pub fn remove(&mut self, shader: &ShaderResource)
pub fn get( &mut self, server: &dyn GraphicsServer, shader: &ShaderResource, ) -> Option<&ShaderSet>
pub fn update(&mut self, dt: f32)
pub fn clear(&mut self)
pub fn alive_count(&self) -> usize
Trait Implementations§
Source§impl Default for ShaderCache
impl Default for ShaderCache
Source§fn default() -> ShaderCache
fn default() -> ShaderCache
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for ShaderCache
impl !RefUnwindSafe for ShaderCache
impl !Send for ShaderCache
impl !Sync for ShaderCache
impl Unpin for ShaderCache
impl !UnwindSafe for ShaderCache
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