pub struct AnimationBlendingStateMachineBuilder { /* private fields */ }Expand description
Animation blending state machine builder allows you to create state machines in declarative manner.
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Source§impl AnimationBlendingStateMachineBuilder
impl AnimationBlendingStateMachineBuilder
Sourcepub fn new(
widget_builder: WidgetBuilder,
) -> AnimationBlendingStateMachineBuilder
pub fn new( widget_builder: WidgetBuilder, ) -> AnimationBlendingStateMachineBuilder
Creates new builder instance.
Sourcepub fn with_machine(
self,
machine: Machine<Handle<UiNode>>,
) -> AnimationBlendingStateMachineBuilder
pub fn with_machine( self, machine: Machine<Handle<UiNode>>, ) -> AnimationBlendingStateMachineBuilder
Sets the desired state machine.
Sourcepub fn with_animation_player(
self,
animation_player: Handle<UiNode>,
) -> AnimationBlendingStateMachineBuilder
pub fn with_animation_player( self, animation_player: Handle<UiNode>, ) -> AnimationBlendingStateMachineBuilder
Sets the animation player as a source of animations.
Sourcepub fn build_node(self, ctx: &BuildContext<'_>) -> UiNode
pub fn build_node(self, ctx: &BuildContext<'_>) -> UiNode
Creates new node.
Sourcepub fn build(self, ctx: &mut BuildContext<'_>) -> Handle<UiNode>
pub fn build(self, ctx: &mut BuildContext<'_>) -> Handle<UiNode>
Creates new node and adds it to the user interface.
Auto Trait Implementations§
impl !Freeze for AnimationBlendingStateMachineBuilder
impl !RefUnwindSafe for AnimationBlendingStateMachineBuilder
impl Send for AnimationBlendingStateMachineBuilder
impl !Sync for AnimationBlendingStateMachineBuilder
impl Unpin for AnimationBlendingStateMachineBuilder
impl !UnwindSafe for AnimationBlendingStateMachineBuilder
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