pub struct RootMotion {
pub delta_position: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>,
pub delta_rotation: Unit<Quaternion<f32>>,
/* private fields */
}Expand description
Motion of a root node of an hierarchy of nodes. It contains relative rotation and translation in local space of the node. To transform this data into velocity and orientation you need to multiply these parts with some global transform, usually with the global transform of the mesh that is being animated.
Fields§
§delta_position: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>Relative offset between current and a previous frame of an animation.
delta_rotation: Unit<Quaternion<f32>>Relative rotation between current and a previous frame of an animation.
Implementations§
Source§impl RootMotion
impl RootMotion
Sourcepub fn blend_with(&mut self, other: &RootMotion, weight: f32)
pub fn blend_with(&mut self, other: &RootMotion, weight: f32)
Blend this motion with some other using weight as a proportion.
Trait Implementations§
Source§impl Clone for RootMotion
impl Clone for RootMotion
Source§fn clone(&self) -> RootMotion
fn clone(&self) -> RootMotion
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RootMotion
impl Debug for RootMotion
Source§impl Default for RootMotion
impl Default for RootMotion
Source§fn default() -> RootMotion
fn default() -> RootMotion
Returns the “default value” for a type. Read more
Source§impl PartialEq for RootMotion
impl PartialEq for RootMotion
impl StructuralPartialEq for RootMotion
Auto Trait Implementations§
impl Freeze for RootMotion
impl RefUnwindSafe for RootMotion
impl Send for RootMotion
impl Sync for RootMotion
impl Unpin for RootMotion
impl UnwindSafe for RootMotion
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