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ResourceBinding

Enum ResourceBinding 

Source
pub enum ResourceBinding {
    Texture {
        texture: GpuTexture,
        sampler: GpuSampler,
        binding: usize,
    },
    Buffer {
        buffer: GpuBuffer,
        binding: usize,
        data_usage: BufferDataUsage,
    },
}
Expand description

A resource binding defines where to bind specific GPU resources.

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Texture

Texture binding.

Fields

§texture: GpuTexture

A shared reference to a texture.

§sampler: GpuSampler

A sampler that will be used to fetch the data from the texture.

§binding: usize

Binding mode for the texture. glUniform1i is used to assign this binding point to a texture uniform.

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Buffer

Generic data buffer binding.

Fields

§buffer: GpuBuffer

A shared reference to a buffer.

§binding: usize

Binding mode for the buffer.

§data_usage: BufferDataUsage

Data portion to use.

Implementations§

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impl ResourceBinding

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pub fn texture( texture: &GpuTexture, sampler: &GpuSampler, binding: usize, ) -> Self

Creates a new explicit texture binding.

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pub fn buffer( buffer: &GpuBuffer, binding: usize, data_usage: BufferDataUsage, ) -> Self

Creates a new explicit buffer binding.

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