fyrox_graphics/geometry_buffer.rs
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// Copyright (c) 2019-present Dmitry Stepanov and Fyrox Engine contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//! Geometry buffer is a mesh buffer, that could contain multiple vertex buffers and only one
//! element buffer.
#![warn(missing_docs)]
use crate::{
buffer::BufferUsage,
core::{array_as_u8_slice, math::TriangleDefinition, Downcast},
ElementKind,
};
use bytemuck::Pod;
use std::mem::size_of;
/// Attribute kind of a vertex.
#[derive(Copy, Clone)]
#[allow(dead_code)]
pub enum AttributeKind {
/// Floating point 32-bit number.
Float,
/// Integer unsigned 8-bit number.
UnsignedByte,
/// Integer unsigned 16-bit number.
UnsignedShort,
/// Integer unsigned 32-bit number.
UnsignedInt,
}
/// Vertex attribute definition.
pub struct AttributeDefinition {
/// Binding point of the vertex attribute.
pub location: u32,
/// Vertex attribute kind. See [`AttributeKind`] docs for more info.
pub kind: AttributeKind,
/// Component count in the vertex. This could be 1,2,3 or 4.
pub component_count: usize,
/// A flag, that defines whether the attribute is normalized or not. Normalized attributes
/// are always real numbers in `[-1.0; 1.0]` range (or `[0.0; 1.0]` for unsigned attributes).
pub normalized: bool,
/// Defines feed rate of the vertex attribute. 0 - means that the attribute will be unique per
/// vertex, 1 - per each drawn instance, 2 - per two instances and so on.
pub divisor: u32,
}
impl AttributeKind {
/// Returns attribute size in bytes.
pub fn size(self) -> usize {
match self {
AttributeKind::Float => size_of::<f32>(),
AttributeKind::UnsignedByte => size_of::<u8>(),
AttributeKind::UnsignedShort => size_of::<u16>(),
AttributeKind::UnsignedInt => size_of::<u32>(),
}
}
}
/// Untyped vertex buffer data.
pub struct VertexBufferData<'a> {
/// Vertex size.
pub element_size: usize,
/// Vertex buffer data.
pub bytes: Option<&'a [u8]>,
}
impl<'a> VertexBufferData<'a> {
/// Creates a new untyped vertex buffer data from a typed slice. Underlying type must implement
/// [`Pod`] trait!
pub fn new<T: Pod>(vertices: Option<&'a [T]>) -> Self {
Self {
element_size: size_of::<T>(),
bytes: vertices.map(|v| array_as_u8_slice(v)),
}
}
}
/// Vertex buffer descriptor contains information about vertex buffer layout and content usage as
/// well as the data that will be uploaded to GPU.
pub struct VertexBufferDescriptor<'a> {
/// Vertex buffer usage. See [`BufferUsage`] docs for more info.
pub usage: BufferUsage,
/// Attributes of the vertex buffer.
pub attributes: &'a [AttributeDefinition],
/// Data of the vertex buffer. See [`VertexBufferData`] docs for more info.
pub data: VertexBufferData<'a>,
}
/// Describes elements for the geometry buffer.
pub enum ElementsDescriptor<'a> {
/// Triangles are formed by a triple of vertex indices.
Triangles(&'a [TriangleDefinition]),
/// Lines are formed by a pair of vertex indices.
Lines(&'a [[u32; 2]]),
/// Points are just straight vertex indices.
Points(&'a [u32]),
}
impl ElementsDescriptor<'_> {
/// Returns element kind of the elements' descriptor.
pub fn element_kind(&self) -> ElementKind {
match self {
ElementsDescriptor::Triangles(_) => ElementKind::Triangle,
ElementsDescriptor::Lines(_) => ElementKind::Line,
ElementsDescriptor::Points(_) => ElementKind::Point,
}
}
}
/// Descriptor of the geometry buffer. It essentially binds multiple vertex buffers and one element
/// buffer.
pub struct GeometryBufferDescriptor<'a> {
/// Vertex buffers of the buffer. There must be at least one vertex buffer.
pub buffers: &'a [VertexBufferDescriptor<'a>],
/// Usage of the geometry buffer. See [`BufferUsage`] docs for more info.
pub usage: BufferUsage,
/// Elements of the geometry buffer.
pub elements: ElementsDescriptor<'a>,
}
/// Geometry buffer is a mesh buffer, that could contain multiple vertex buffers and only one
/// element buffer. Element could be either a line or triangle (the most commonly used one).
///
/// ## Examples
///
/// The simplest possible example shows how to create a geometry buffer that has a single triangle:
///
/// ```rust
/// use fyrox_graphics::{
/// buffer::BufferUsage,
/// core::{algebra::Vector3, math::TriangleDefinition},
/// error::FrameworkError,
/// geometry_buffer::{
/// AttributeDefinition, AttributeKind, ElementsDescriptor, GeometryBuffer,
/// GeometryBufferDescriptor, VertexBufferData, VertexBufferDescriptor,
/// },
/// server::GraphicsServer,
/// };
/// use bytemuck::{Pod, Zeroable};
///
/// // Vertex type must implement a bunch of traits, that guarantees that the data will be tightly
/// // packed with expected order of elements.
/// #[derive(Pod, Copy, Clone, Zeroable)]
/// #[repr(C)]
/// struct Vertex {
/// position: Vector3<f32>,
/// }
///
/// fn create_geometry_buffer(
/// server: &dyn GraphicsServer,
/// ) -> Result<Box<dyn GeometryBuffer>, FrameworkError> {
/// let vertices = [
/// Vertex {
/// position: Vector3::new(0.0, 0.0, 0.0),
/// },
/// Vertex {
/// position: Vector3::new(0.0, 1.0, 0.0),
/// },
/// Vertex {
/// position: Vector3::new(1.0, 0.0, 0.0),
/// },
/// ];
///
/// let triangles = [TriangleDefinition([0, 1, 2])];
///
/// server.create_geometry_buffer(GeometryBufferDescriptor {
/// buffers: &[VertexBufferDescriptor {
/// usage: BufferUsage::StaticDraw,
/// attributes: &[AttributeDefinition {
/// location: 0,
/// kind: AttributeKind::Float,
/// component_count: 3,
/// normalized: false,
/// divisor: 0,
/// }],
/// data: VertexBufferData::new(Some(&vertices)),
/// }],
/// usage: BufferUsage::StaticDraw,
/// elements: ElementsDescriptor::Triangles(&triangles),
/// })
/// }
/// ```
pub trait GeometryBuffer: Downcast {
/// Write untyped data to a vertex buffer with the given index.
fn set_buffer_data(&self, buffer: usize, data: &[u8]);
/// Returns total number of elements in the geometry buffer.
fn element_count(&self) -> usize;
/// Writes triangles to the buffer. Each triangle definition contains triangle indices, that
/// forms the triangle.
fn set_triangles(&self, triangles: &[TriangleDefinition]);
/// Writes lines to the buffer. Each pair defines starting and ending vertex index of the line.
fn set_lines(&self, lines: &[[u32; 2]]);
/// Writes points to the buffer. Each index in the slice defines vertex index.
fn set_points(&self, points: &[u32]);
}
impl dyn GeometryBuffer {
/// Writes a typed data to a vertex buffer with the given index. Underlying type must implement
/// [`Pod`] trait!
pub fn set_buffer_data_of_type<T: Pod>(&mut self, buffer: usize, data: &[T]) {
self.set_buffer_data(buffer, array_as_u8_slice(data))
}
}