#[repr(C)]pub struct TileVertex {
pub position: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>,
pub tex_coord: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
pub color: Color,
}Expand description
A vertex for tiles.
Fields§
§position: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>Position of vertex in local coordinates.
tex_coord: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>Texture coordinates measured in pixels.
color: ColorDiffuse color.
Trait Implementations§
Source§impl Clone for TileVertex
impl Clone for TileVertex
Source§fn clone(&self) -> TileVertex
fn clone(&self) -> TileVertex
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TileVertex
impl Debug for TileVertex
Source§impl Default for TileVertex
impl Default for TileVertex
Source§fn default() -> TileVertex
fn default() -> TileVertex
Returns the “default value” for a type. Read more
Source§impl VertexTrait for TileVertex
impl VertexTrait for TileVertex
Source§fn layout() -> &'static [VertexAttributeDescriptor]
fn layout() -> &'static [VertexAttributeDescriptor]
Returns memory layout of the vertex. It basically tells a GPU how to interpret every byte range
of your vertex type; which kind of information it holds.
impl Copy for TileVertex
impl Pod for TileVertex
Auto Trait Implementations§
impl Freeze for TileVertex
impl RefUnwindSafe for TileVertex
impl Send for TileVertex
impl Sync for TileVertex
impl Unpin for TileVertex
impl UnwindSafe for TileVertex
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