pub struct TileMapBuilder { /* private fields */ }Expand description
Tile map builder allows you to create TileMap scene nodes.
Implementations§
Source§impl TileMapBuilder
impl TileMapBuilder
Sourcepub fn new(base_builder: BaseBuilder) -> TileMapBuilder
pub fn new(base_builder: BaseBuilder) -> TileMapBuilder
Creates new tile map builder.
Sourcepub fn with_tile_set(self, tile_set: Resource<TileSet>) -> TileMapBuilder
pub fn with_tile_set(self, tile_set: Resource<TileSet>) -> TileMapBuilder
Sets the desired tile set.
Sourcepub fn with_tiles(self, tiles: &Tiles) -> TileMapBuilder
pub fn with_tiles(self, tiles: &Tiles) -> TileMapBuilder
Sets the actual tiles of the tile map.
Sourcepub fn with_tile_scale(
self,
tile_scale: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
) -> TileMapBuilder
pub fn with_tile_scale( self, tile_scale: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>, ) -> TileMapBuilder
Sets the actual tile scaling.
Sourcepub fn with_before_effect(
self,
effect: Arc<Mutex<RawMutex, dyn TileMapEffect>>,
) -> TileMapBuilder
pub fn with_before_effect( self, effect: Arc<Mutex<RawMutex, dyn TileMapEffect>>, ) -> TileMapBuilder
Adds an effect to the tile map which will run before the tiles render.
Sourcepub fn with_after_effect(
self,
effect: Arc<Mutex<RawMutex, dyn TileMapEffect>>,
) -> TileMapBuilder
pub fn with_after_effect( self, effect: Arc<Mutex<RawMutex, dyn TileMapEffect>>, ) -> TileMapBuilder
Adds an effect to the tile map which will run after the tiles render.
Sourcepub fn build_node(self) -> Node
pub fn build_node(self) -> Node
Builds tile map scene node, but not adds it to a scene graph.
Auto Trait Implementations§
impl !Freeze for TileMapBuilder
impl !RefUnwindSafe for TileMapBuilder
impl Send for TileMapBuilder
impl !Sync for TileMapBuilder
impl Unpin for TileMapBuilder
impl !UnwindSafe for TileMapBuilder
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