pub struct ColorGradingLut { /* private fields */ }Expand description
Color grading look up table (LUT). Color grading is used to modify color space of the rendered frame; it maps one color space to another. It is widely used effect in games, you’ve probably noticed either “warmness” or “coldness” in colors in various scenes in games - this is achieved by color grading.
Implementations§
Source§impl ColorGradingLut
impl ColorGradingLut
pub const UNWRAPPED_LUT: &'static str = "unwrapped_lut"
Source§impl ColorGradingLut
impl ColorGradingLut
Sourcepub async fn new(
unwrapped_lut: Resource<Texture>,
) -> Result<ColorGradingLut, ColorGradingLutCreationError>
pub async fn new( unwrapped_lut: Resource<Texture>, ) -> Result<ColorGradingLut, ColorGradingLutCreationError>
Creates 3D look-up texture from 2D strip.
§Input Texture Requirements
Width: 1024px Height: 16px Pixel Format: RGB8/RGBA8
§Usage
Typical usage would be:
async fn create_lut(resource_manager: ResourceManager) -> ColorGradingLut {
ColorGradingLut::new(resource_manager.request::<Texture>(
"your_lut.jpg",
))
.await
.unwrap()
}Then pass LUT to either CameraBuilder or to camera instance, and don’t forget to enable color grading.
Sourcepub fn unwrapped_lut(&self) -> Resource<Texture> ⓘ
pub fn unwrapped_lut(&self) -> Resource<Texture> ⓘ
Returns color grading unwrapped look-up table. This is initial texture that was used to create the look-up table.
Trait Implementations§
Source§impl Clone for ColorGradingLut
impl Clone for ColorGradingLut
Source§fn clone(&self) -> ColorGradingLut
fn clone(&self) -> ColorGradingLut
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ColorGradingLut
impl Debug for ColorGradingLut
Source§impl Default for ColorGradingLut
impl Default for ColorGradingLut
Source§fn default() -> ColorGradingLut
fn default() -> ColorGradingLut
Returns the “default value” for a type. Read more
Source§impl PartialEq for ColorGradingLut
impl PartialEq for ColorGradingLut
Source§impl Reflect for ColorGradingLut
impl Reflect for ColorGradingLut
fn source_path() -> &'static str
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fn doc(&self) -> &'static str
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as an implementation.fn fields_info(&self, func: &mut dyn FnMut(&[FieldInfo<'_, '_>]))
fn into_any(self: Box<ColorGradingLut>) -> Box<dyn Any>
fn set( &mut self, value: Box<dyn Reflect>, ) -> Result<Box<dyn Reflect>, Box<dyn Reflect>>
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Source§impl TypeUuidProvider for ColorGradingLut
impl TypeUuidProvider for ColorGradingLut
Source§impl Visit for ColorGradingLut
impl Visit for ColorGradingLut
Source§fn visit(&mut self, name: &str, visitor: &mut Visitor) -> Result<(), VisitError>
fn visit(&mut self, name: &str, visitor: &mut Visitor) -> Result<(), VisitError>
Read or write this value, depending on whether Visitor::is_reading() is true or false. Read more
impl Eq for ColorGradingLut
impl StructuralPartialEq for ColorGradingLut
Auto Trait Implementations§
impl Freeze for ColorGradingLut
impl !RefUnwindSafe for ColorGradingLut
impl Send for ColorGradingLut
impl Sync for ColorGradingLut
impl Unpin for ColorGradingLut
impl !UnwindSafe for ColorGradingLut
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