pub struct RepeatTileSource<'a, S> {
pub source: &'a S,
pub region: TileRegion,
}Expand description
A tile source that adapts another source so that it infinitely repeats the tiles within the given rect.
Fields§
§source: &'a SThe tiles to repeat
region: TileRegionThe region within the stamp to repeat
Trait Implementations§
Source§impl<S> TileSource for RepeatTileSource<'_, S>where
S: TileSource,
impl<S> TileSource for RepeatTileSource<'_, S>where
S: TileSource,
Source§fn transformation(&self) -> OrthoTransformation
fn transformation(&self) -> OrthoTransformation
The transformation that should be applied to the tiles before they are written.
Source§fn get_at(
&self,
position: Matrix<i32, Const<2>, Const<1>, ArrayStorage<i32, 2, 1>>,
) -> Option<TileDefinitionHandle>
fn get_at( &self, position: Matrix<i32, Const<2>, Const<1>, ArrayStorage<i32, 2, 1>>, ) -> Option<TileDefinitionHandle>
Produce a tile definition handle for the given position. If an area of multiple
tiles is being filled, then the given position represents where the tile
will go within the area.
Auto Trait Implementations§
impl<'a, S> Freeze for RepeatTileSource<'a, S>
impl<'a, S> RefUnwindSafe for RepeatTileSource<'a, S>where
S: RefUnwindSafe,
impl<'a, S> Send for RepeatTileSource<'a, S>where
S: Sync,
impl<'a, S> Sync for RepeatTileSource<'a, S>where
S: Sync,
impl<'a, S> Unpin for RepeatTileSource<'a, S>
impl<'a, S> UnwindSafe for RepeatTileSource<'a, S>where
S: RefUnwindSafe,
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impl<T> AsyncTaskResult for T
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T: ?Sized,
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T: ?Sized,
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T: Any,
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T: Any,
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