pub struct RandomTileSource<'a>(pub &'a Stamp);Expand description
A tile source that produces a random tile from the included set of tiles.
Tuple Fields§
§0: &'a StampTrait Implementations§
Source§impl TileSource for RandomTileSource<'_>
impl TileSource for RandomTileSource<'_>
Source§fn transformation(&self) -> OrthoTransformation
fn transformation(&self) -> OrthoTransformation
The transformation that should be applied to the tiles before they are written.
Source§fn get_at(
&self,
_position: Matrix<i32, Const<2>, Const<1>, ArrayStorage<i32, 2, 1>>,
) -> Option<TileDefinitionHandle>
fn get_at( &self, _position: Matrix<i32, Const<2>, Const<1>, ArrayStorage<i32, 2, 1>>, ) -> Option<TileDefinitionHandle>
Produce a tile definition handle for the given position. If an area of multiple
tiles is being filled, then the given position represents where the tile
will go within the area.
Auto Trait Implementations§
impl<'a> Freeze for RandomTileSource<'a>
impl<'a> RefUnwindSafe for RandomTileSource<'a>
impl<'a> Send for RandomTileSource<'a>
impl<'a> Sync for RandomTileSource<'a>
impl<'a> Unpin for RandomTileSource<'a>
impl<'a> UnwindSafe for RandomTileSource<'a>
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