pub struct NodePose<T: EntityId> {
pub node: T,
pub values: BoundValueCollection,
}Expand description
A “captured” state of properties of some animated scene node. The pose can be considered as container of values of some properties.
Fields§
§node: TA handle of an animated node.
values: BoundValueCollectionA set of property values.
Implementations§
Source§impl<T: EntityId> NodePose<T>
impl<T: EntityId> NodePose<T>
Sourcepub fn blend_with(&mut self, other: &NodePose<T>, weight: f32)
pub fn blend_with(&mut self, other: &NodePose<T>, weight: f32)
Performs a blending of the current with some other pose. See super::value::TrackValue::blend_with docs for more
info.
Trait Implementations§
impl<T: EntityId> StructuralPartialEq for NodePose<T>
Auto Trait Implementations§
impl<T> Freeze for NodePose<T>where
T: Freeze,
impl<T> RefUnwindSafe for NodePose<T>where
T: RefUnwindSafe,
impl<T> Send for NodePose<T>
impl<T> Sync for NodePose<T>where
T: Sync,
impl<T> Unpin for NodePose<T>where
T: Unpin,
impl<T> UnwindSafe for NodePose<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> AsyncTaskResult for T
impl<T> AsyncTaskResult for T
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts self reference as a reference to
Any. Could be used to downcast a trait object
to a particular type.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts self reference as a reference to
Any. Could be used to downcast a trait object
to a particular type.fn into_any(self: Box<T>) -> Box<dyn Any>
Source§impl<T> FieldValue for Twhere
T: 'static,
impl<T> FieldValue for Twhere
T: 'static,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.