pub struct LayerAnimationEventsCollection<T: EntityId> {
pub source: AnimationEventsSource<T>,
pub events: Vec<(Handle<Animation<T>>, AnimationEvent)>,
}Expand description
A collection of events gathered from an active state (or a transition between states). See docs of MachineLayer::collect_active_animations_events
for more info and usage examples.
Fields§
§source: AnimationEventsSource<T>A source of events.
events: Vec<(Handle<Animation<T>>, AnimationEvent)>Actual animation events, defined as a tuple (animation handle, event).
Trait Implementations§
Auto Trait Implementations§
impl<T> Freeze for LayerAnimationEventsCollection<T>
impl<T> !RefUnwindSafe for LayerAnimationEventsCollection<T>
impl<T> Send for LayerAnimationEventsCollection<T>
impl<T> Sync for LayerAnimationEventsCollection<T>
impl<T> Unpin for LayerAnimationEventsCollection<T>where
T: Unpin,
impl<T> UnsafeUnpin for LayerAnimationEventsCollection<T>
impl<T> !UnwindSafe for LayerAnimationEventsCollection<T>
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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PhantomData<U>: ObjectOrVariantHelper<T, U>,
impl<T, U> ObjectOrVariant<T> for Uwhere
PhantomData<U>: ObjectOrVariantHelper<T, U>,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
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fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
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Checks if
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.